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Config = {} | ||
Config = {} | ||
|
||
--[[ | ||
For each Config.SellLocations[x]: | ||
- active: If the sell location is active | ||
- Set to false to disable selling at this location (blip and marker, if enabled, will not appear on map or to players at all) | ||
- policeAlertChance: % chance police are alerted of selling | ||
- type: How location is approached by player to sell | ||
- Options: | ||
- 'walkup' | ||
- Player can sell if they walk up to coords | ||
- 'driveup' | ||
- Player can sell if they drive up to coords | ||
- 'any' | ||
- Player can sell if they walk or drive up to coords | ||
- 'target' | ||
- Player can sell if they target at coords | ||
- coords: Coordinated of the selling point | ||
- blip: | ||
- enabled: If blip is enabled | ||
- label: Blip label | ||
- color: Blip color | ||
- sprite: Blip sprite | ||
- scale: Blip scale | ||
- display: Blip display | ||
- shortRange: If blip is short range | ||
- marker: | ||
- enabled: If marker is enabled | ||
- type: Marker type | ||
- scaleX: Marker scale on X axis | ||
- scaleY: Marker scale on Y axis | ||
- scaleZ: Marker scale on Z axis | ||
- red: Marker red component | ||
- green: Marker green component | ||
- blue: Marker blue component | ||
- alpha: Marker alpha component: | ||
- bob: If marker bobs up and down | ||
- faceCamera: If marker constantly faces camera | ||
- npc: | ||
- enabled: If NPC is enabled | ||
- ped: NPC ped model | ||
- heading: NPC ped heading | ||
- scenario: NPC ped scenario | ||
- sellable_items: | ||
- 'itemName': Name of item | ||
- quantity: Amount to sell | ||
- reward_type: Reward type | ||
- reward_amount: Amount of reward | ||
]] | ||
Config.SellLocations = { | ||
[1] = { | ||
active = true, | ||
policeAlertChance = 15, | ||
type = 'walkup', | ||
coords = vector3(292.65, -1072.83, 28.41), | ||
blip = { | ||
enabled = false, | ||
label = 'Weed Selling', | ||
color = 0, | ||
sprite = 41, | ||
scale = 0.6, | ||
display = 4, | ||
shortRange = true | ||
}, | ||
marker = { | ||
enabled = false, | ||
type = 2, | ||
scaleX = 0.2, | ||
scaleY = 0.2, | ||
scaleZ = 0.1, | ||
red = 109, | ||
green = 255, | ||
blue = 0, | ||
alpha = 0.64, | ||
bob = false, | ||
faceCamera = false | ||
}, | ||
npc = { | ||
enabled = false, | ||
ped = 's_m_y_xmech_02_mp', | ||
heading = 240.00, | ||
scenario = 'WORLD_HUMAN_AA_SMOKE', | ||
}, | ||
sellable_items = { | ||
['weed_white-widow'] = { | ||
minimum_quantity = 5, | ||
reward_type = 'cash', | ||
reward_amount = math.random(75, 120) | ||
}, | ||
['weed_skunk'] = { | ||
minimum_quantity = 5, | ||
reward_type = 'cash', | ||
reward_amount = math.random(75, 120) | ||
}, | ||
['weed_purple-haze'] = { | ||
minimum_quantity = 5, | ||
reward_type = 'cash', | ||
reward_amount = math.random(75, 120) | ||
}, | ||
['weed_og-kush'] = { | ||
minimum_quantity = 5, | ||
reward_type = 'cash', | ||
reward_amount = math.random(75, 120) | ||
}, | ||
['weed_amnesia'] = { | ||
minimum_quantity = 5, | ||
reward_type = 'cash', | ||
reward_amount = math.random(75, 120) | ||
}, | ||
['weed_brick'] = { | ||
minimum_quantity = 10, | ||
reward_type = 'cash', | ||
reward_amount = math.random(2000, 3000) | ||
} | ||
} | ||
}, | ||
[2] = { | ||
active = true, | ||
policeAlertChance = 15, | ||
type = 'walkup', | ||
coords = vector3(292.65, -1072.83, 28.41), | ||
blip = { | ||
enabled = false, | ||
label = 'Meth Selling', | ||
color = 0, | ||
sprite = 41, | ||
scale = 0.6, | ||
display = 4, | ||
shortRange = true | ||
}, | ||
marker = { | ||
enabled = false, | ||
type = 2, | ||
scaleX = 0.2, | ||
scaleY = 0.2, | ||
scaleZ = 0.1, | ||
red = 109, | ||
green = 255, | ||
blue = 0, | ||
alpha = 0.64, | ||
bob = false, | ||
faceCamera = false | ||
}, | ||
npc = { | ||
enabled = false, | ||
ped = 's_m_y_xmech_02_mp', | ||
heading = 240.00, | ||
scenario = 'WORLD_HUMAN_AA_SMOKE', | ||
}, | ||
sellable_items = { | ||
['meth'] = { | ||
minimum_quantity = 5, | ||
reward_type = 'cash', | ||
reward_amount = math.random(75, 120) | ||
} | ||
} | ||
}, | ||
[3] = { | ||
active = true, | ||
policeAlertChance = 15, | ||
type = 'walkup', | ||
coords = vector3(292.65, -1072.83, 28.41), | ||
blip = { | ||
enabled = false, | ||
label = 'Crack Selling', | ||
color = 0, | ||
sprite = 41, | ||
scale = 0.6, | ||
display = 4, | ||
shortRange = true | ||
}, | ||
marker = { | ||
enabled = false, | ||
type = 2, | ||
scaleX = 0.2, | ||
scaleY = 0.2, | ||
scaleZ = 0.1, | ||
red = 109, | ||
green = 255, | ||
blue = 0, | ||
alpha = 0.64, | ||
bob = false, | ||
faceCamera = false | ||
}, | ||
npc = { | ||
enabled = false, | ||
ped = 's_m_y_xmech_02_mp', | ||
heading = 240.00, | ||
scenario = 'WORLD_HUMAN_AA_SMOKE', | ||
}, | ||
sellable_items = { | ||
['crack_baggy'] = { | ||
minimum_quantity = 5, | ||
reward_type = 'cash', | ||
reward_amount = math.random(90, 170) | ||
} | ||
} | ||
}, | ||
[4] = { | ||
active = true, | ||
policeAlertChance = 15, | ||
type = 'walkup', | ||
coords = vector3(292.65, -1072.83, 28.41), | ||
blip = { | ||
enabled = false, | ||
label = 'Coke Selling', | ||
color = 0, | ||
sprite = 41, | ||
scale = 0.6, | ||
display = 4, | ||
shortRange = true | ||
}, | ||
marker = { | ||
enabled = false, | ||
type = 2, | ||
scaleX = 0.2, | ||
scaleY = 0.2, | ||
scaleZ = 0.1, | ||
red = 109, | ||
green = 255, | ||
blue = 0, | ||
alpha = 0.64, | ||
bob = false, | ||
faceCamera = false | ||
}, | ||
npc = { | ||
enabled = false, | ||
ped = 's_m_y_xmech_02_mp', | ||
heading = 240.00, | ||
scenario = 'WORLD_HUMAN_AA_SMOKE', | ||
}, | ||
sellable_items = { | ||
['cokebaggy'] = { | ||
minimum_quantity = 5, | ||
reward_type = 'cash', | ||
reward_amount = math.random(90, 185) | ||
}, | ||
['coke_brick'] = { | ||
minimum_quantity = 10, | ||
reward_type = 'cash', | ||
reward_amount = math.random(8500, 10000) | ||
} | ||
} | ||
} | ||
} |