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Adding a fighting game written in Python
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SubarnaDas committed Oct 31, 2021
1 parent 1bf9ae3 commit 82ffa91
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277 changes: 277 additions & 0 deletions Fighting Game Py/index.pyw
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import random
import tkinter

wts=open("settings.txt","r")
global fs
fs=int(wts.read())
print(fs)
wts.close()

def boxer():
global cclass
cclass="Boxer"
gameplay()
def kickboxer():
global cclass
cclass="Muay Thai"
gameplay()
def wrestler():
global cclass
cclass="Street Fight"
gameplay()

def menug():
global menu
menu=tkinter.Tk()
menu.title("Fight Night")
menu.geometry("500x500")
menu.configure(background="Green", cursor="dot")

print("Game initialised.\n")

def togglefullscreen():
global fs
if fs==1:
fs-=1
fsy.configure(text="Disabled")
menu.attributes("-fullscreen",False)
print("Fullscreen disabled")
wts=open("settings.txt","w")
wts.write("0")
wts.close()

elif fs==0:
fs+=1
fsy.configure(text="Enabled")
menu.attributes("-fullscreen",True)
print("Fullscreen enabled")
wts=open("settings.txt","w")
wts.write("1")
wts.close()


title=tkinter.Label(menu, text="Simple Fighting Game", font=("Courier", 28, "bold"), pady=20,bg="Green", fg="white")
boxert=tkinter.Button(menu, text="Boxer", command=boxer, pady=20, width=100)
kickboxert=tkinter.Button(menu, text="Muay Thai",command=kickboxer, pady=20, width=100)
wrestlert=tkinter.Button(menu, text="Street Fighter",command=wrestler, pady=20, width=100)
mexit=tkinter.Button(menu, text="Exit", command=exit)
settings=tkinter.Label(menu, text="Settings", font=("Courier", 20, "bold"),bg="Green", fg="white")
flscrn=tkinter.Label(menu, text="Fullscreen",font=("Courier", 14), bg="Green", fg="white")
fsy=tkinter.Button(menu, text="", command=togglefullscreen)
if fs==0:
menu.attributes("-fullscreen",False)
fsy.configure(text="Disabled")
elif fs==1:
menu.attributes("-fullscreen",True)
fsy.configure(text="Enabled")

mexit.pack(fill=tkinter.X, side=tkinter.BOTTOM)
title.pack()
boxert.pack()
kickboxert.pack()
wrestlert.pack()
settings.pack()
flscrn.pack()
fsy.pack()
menu.mainloop()

def gameplay():
global menu
menu.destroy()
window=tkinter.Tk()
window.title("Fight Night - Match")
window.geometry("640x480")
window.configure(background="Green", cursor="dot")
if fs==0:
window.attributes("-fullscreen",False)
elif fs==1:
window.attributes("-fullscreen",True)


global basehp
global health
global cclass
global tdmgp
global tdmg
tdmg=0
tdmgp=0
if cclass=="Boxer":
pmodifier=1.5
kmodifier=0.5
gmodifier=0.25
health=125
basehp=125
elif cclass=="Muay Thai":
pmodifier=0.75
kmodifier=1.5
gmodifier=0.25
health=125
basehp=125
elif cclass=="Street Fight":
pmodifier=0.5
kmodifier=0.5
gmodifier=2
health=175
basehp=175

global ehealth
ehealth=int(round(health*1.25))
global emodifier
emodifier=1.3
global ebasehp
ebasehp=ehealth

global pwin
pwin=0

def pwin():
global ehealth
if ehealth<=0:
ehealthl.configure(text="Health: 0"+"/"+str(ebasehp))
print("Player has won")
global pwin
pwin=1
winner.configure(text="Player has won")

def ewin():
global health
if health<=0:
healthl.configure(text="Health: 0"+"/"+str(basehp))
print("Enemy has won")
global pwin
pwin=1
winner.configure(text="Enemy has won")

def echance():
global pwin
global tdmg

if pwin!=1:
global health
missche=random.randint(0,13)
echance=random.randint(0,13)
if echance>=5:
if missche>=11:
print("Enemy attack missed!")
enemymove.configure(text="Enemy attack missed")
else:
global ehealth
dmgdealt=int(round(random.randint(10,20)*emodifier))
health-=dmgdealt
print("Player health is now: "+str(health))
healthl.configure(text="Health: "+str(int(round(health)))+"/"+str(basehp))
enemymove.configure(text="Enemy used: Punch(Damage dealt: "+(str(dmgdealt))+")")

elif echance>=10:
if missche>=10:
print("Enemy attack missed!")
enemymove.configure(text="Enemy attack missed")
else:
global ehealth
dmgdealt=int(round(random.randint(14,26)*emodifier))
health-=dmgdealt
print("Player health is now: "+str(health))
healthl.configure(text="Health: "+str(health)+"/"+str(basehp))
enemymove.configure(text="Enemy used: Kick(Damage dealt: "+(str(dmgdealt))+")")

elif echance<=4:
global tdmg
chance=1
while chance<7:
dmgdealt=random.randint(2,7)*emodifier
tdmg+=int(round(dmgdealt))
health-=dmgdealt
chance=int(round(random.randint(0,11)))
print("Player health is now: "+str(health))
healthl.configure(text="Health: "+str(int(round(health)))+"/"+str(basehp))
enemymove.configure(text="Enemy used: Grapple(Damage dealt: "+(str(tdmg))+")")
tdmg=0
def punchp():
global pwin
if pwin!=1:
global ehealth
missch=random.randint(0,13)
if missch>=11:
print("Player attack missed!")
else:
global dmgdealtp
dmgdealtp=int(round(random.randint(9,21)*pmodifier))
ehealth-=dmgdealtp
print("Enemy health is now: "+str(ehealth))
ehealthl.configure(text="Health: "+str(int(round(ehealth)))+"/"+str(ebasehp))
playerddealt.configure(text="Damage dealt to enemy: "+str(dmgdealtp))
pwin()
echance()
ewin()


def kickp():
global pwin
if pwin!=1:
global ehealth
missch=random.randint(0,13)
if missch>=10:
print("Player attack missed!")
else:
global dmgdealtp
dmgdealtp==int(round(random.randint(14,26)*kmodifier))
ehealth-=dmgdealtp
print("Enemy health is now: "+str(ehealth))
ehealthl.configure(text="Health: "+str(int(round(ehealth)))+"/"+str(ebasehp))
playerddealt.configure(text="Damage dealt to enemy: "+str(dmgdealtp))
pwin()
echance()
ewin()

def grapplep():
if pwin!=1:
global ehealth
global tdmgp
chance=1
while chance<7:
dmgdealtp=random.randint(2,7)*gmodifier
tdmgp+=dmgdealtp
ehealth-=dmgdealtp
chance=int(round(random.randint(0,11)))
print("Enemy health is now: "+str(ehealth))
ehealthl.configure(text="Health: "+str(int(round(ehealth)))+"/"+str(ebasehp))
playerddealt.configure(text="Damage dealt to enemy: "+str(tdmgp))
tdmgp=0
pwin()
echance()
ewin()
def restart():
print("\nNew game loaded\n")
window.destroy()
menug()

player=tkinter.Label(window, text="Player", font=("Courier", 24, "bold"))
healthl=tkinter.Label(window, text=("Health: "+str(health)+"/"+str(basehp)), font=("Courier", 18))
enemy=tkinter.Label(window, text="Enemy", font=("Courier", 24, "bold"))
ehealthl=tkinter.Label(window, text=("Health: "+str(ehealth)+"/"+str(ebasehp)), font=("Courier", 18))
punch=tkinter.Button(window, text="Punch",command=punchp)
kick=tkinter.Button(window, text="Kick", command =kickp)
grapple=tkinter.Button(window, text="Grapple", command=grapplep)
restart=tkinter.Button(window, text="Restart", command=restart)
texit=tkinter.Button(window, text="Exit", command=exit)
enemymove=tkinter.Label(window,text="", font=("Courier", 14), bg="Green",fg="white")
playerddealt=tkinter.Label(window,text="", font=("Courier", 14), bg="Green", fg="white")
winner=tkinter.Label(window, text="", font=("Courier", 14, "bold"), bg="Green", fg="white")

texit.pack(fill=tkinter.X, side=tkinter.BOTTOM)
player.pack(pady=10, padx=20, fill=tkinter.X)
healthl.pack()
punch.pack(pady=5)
kick.pack(pady=5)
grapple.pack(pady=5)
playerddealt.pack()
enemy.pack(pady=10, padx=20, fill=tkinter.X)
ehealthl.pack()
enemymove.pack()
restart.pack(fill=tkinter.X, side=tkinter.BOTTOM)
winner.pack(side=tkinter.BOTTOM)
window.mainloop()


menug()

1 change: 1 addition & 0 deletions Fighting Game Py/settings.txt
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