π Behaviour Tree addon for Godot Engine.
Beehave is an addon for Godot Engine that allows you to build resilient AI systems with behaviour trees. Regardless if you want to build NPC behavior, your next boss battle or other more complex setups - this addon is right for you!
β Disclaimer: Godot 4 is not released yet. As a result, the version for Godot 4 may be unstable to use and the API may change. Please keep using the stable 3.x branch if you do not want to have breaking changes in your game.
π€ Node based - build behaviour trees within your scene tree
π Debug view - a dedicated debug view to analyse your behaviour at runtime
π Performance - built-in monitors to track performance of your behaviour trees
π― Active community - used by hundreds of game developers
π§ͺ Tested - any functionality of this addon is covered by test automation
- Download for Godot 3.x or Download for Godot 4.x
- Unpack the
beehave
folder into your/addons
folder within the Godot project - Enable this addon within the Godot settings:
Project > Project Settings > Plugins
Behaviour trees are a modular way to build AI logic for your game. For simple AI, behaviour trees are definitely overkill, however, for more complex AI interactions, behaviour trees can help you to better manage changes and re-use logic across all NPCs.
Learn how beehave works on the official wiki!
I have recorded this tutorial to show in more depth how to use this addon:
- logo designs by @NathanHoad & @StuartDeVille
- original addon by @viniciusgerevini
- icon design by @lostptr