Stars
Official Implementation for the paper "R-AIF: Solving Sparse-Reward Robotic Tasks from Pixels with Active Inference and World Models"
Mastering Diverse Domains through World Models
Using advances in generative modeling to learn reward functions from unlabeled videos.
Helps map designers to get maps from .ds1 to Unity-D2R-Scene-Editor.
This program remaps its image to prevent the page protection of pages contained in the image from being modified via NtProtectVirtualMemory.
World's Best AI Aimbot - CS2, Valorant, Fortnite, APEX, every game
We write your reusable computer vision tools. 💜
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Driver Buddy Reloaded is an IDA Pro Python plugin that helps automate some tedious Windows Kernel Drivers reverse engineering tasks
Source code of a multiple series of tutorials about the hypervisor. Available at: https://rayanfam.com/tutorials
Tutorials, tools, and more as related to reverse engineering video games.
awesome game security [Welcome to PR]
游戏AI的顶会论文总结与分类~还有游戏AI的基础问题与算法讨论。game AI paper list~
Generates x86, x64, or AMD64+x86 position-independent shellcode that loads .NET Assemblies, PE files, and other Windows payloads from memory and runs them with parameters
High throughput synchronous and asynchronous reinforcement learning
A collection of robotics simulation environments for reinforcement learning
The Code for Paper “Relay Hindsight Experience Replay: Self-Guided Continual Reinforcement Learning for Sequential Object Manipulation Tasks with Sparse Rewards”
An elegant PyTorch deep reinforcement learning library.
Ray is an AI compute engine. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
General Optimal control Problem Solver (GOPS), an easy-to-use PyTorch reinforcement learning solver package for industrial control.
Clone a voice in 5 seconds to generate arbitrary speech in real-time