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#include "gabrielbucsan.h"
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boids Public
My implementation of the 1986 Craig Reinolds algorithm for simulation of flocks. Made with JavaScript with no addicional libraries.
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chip8js Public
Implementation of a CHIP8 emulator/interpreter.
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pathfinding-algs Public
A visualization of several pathfinding algorithms
JavaScript UpdatedNov 25, 2019 -
canvas-boilerplate Public
A boilerplate code to start a new canvas project
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langtons-ant Public
A simple implementation of the two-dimensional universal Turing machine known as Langton's ant.
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phyllotaxis Public
An implementation of a Phyllotactic spiral found everywhere in nature, specially in plants.
JavaScript UpdatedSep 23, 2019 -
point-mesh-effect Public
Just an animation of points and lines to create a nice visual effect
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LudumDare37-The-Odd-Inn- Public
My entry to Ludum Dare 37 event themed One Room
C# UpdatedMay 16, 2017 -
My entry to Ludum Dare 38 event themed Small World
C# UpdatedMay 14, 2017