Skip to content

Fuyukai/bigger-industrialisation

Repository files navigation

Bigger Industrialisation

This is a Minecraft modpack based around Big Globe and `GregTech CEu Modern`_. The current skeleton of content is implemented up to the beginning of the Insane Voltage tier. Please read this whole README.

Join the server for questions/support/etc. Please report bugs in the issue tab, not in the linked server!

Philosophy

Bigger Industrialisation is about strip-mining the world, and building a large factory to create ever-advancing alloys and circuitry. If you've ever played Factorio; or even better, a Factorio overhaul mod like Bobs & Angel's Mods; it's a lot like that, only 3D and more in depth.

Notable features:

  • An accelerated earlygame compared to most GregTech packs
  • Mandatory peaceful mode - minimal survival, minimal noise, only industry.
  • Semi-realistic chemical chains with lots of steps, intermediates, byproducts, and research gone into them
  • A 2048-block tall world powered by Big Globe!
  • A bunch of custom multiblocks! Who doesn't love multiblocks!
  • A terse questbook that guides you through progression, but doesn't hold your hand.
  • Designed for both newcomers to GregTech and Nomifactory fans.
  • Doesn't include a single proprietary mod.

A Note on Realism

The chemical chains in this pack are inspired by real-world processes, but are not truly realistic. A lot of things have been abstracted away, such as substance dilution or the tricky parts of industrial vs labratory methods.

In addition, most of the chemistry is heavily simplified until the HV tier, in order to accelerate you into the actually fun part of an automation pack instead of getting RSI working over a crafting table. There's no holds barred from late HV onwards. If you've ever gotten to Blue Science in Factorio, it's like that.

A Note on Completion

The current content is complete up to the very beginning of the Insane Voltage tier. Content after that may be incoherent, dissonant, or straight-up unplayable.

A Note on AE2

Unlike a lot of packs, Applied Energistics 2 is not included by default. BI comes with full recipe integration for AE2 and Mega Cells (moving them up to LV and EV, respectively) if you choose to install it.

User Installation Guide

Bigger Industrialisation is published on Modrinth. You can download both the client and server-only packs there, or install it through your launcher.

You can get the latest tagged release from the releases page and the latest development builds from here. Import the zip into your launcher and all of the required mods will be downloaded.

Server Installation Guide

You'll need to install (Neo)Forge (47.1.3 for legacy forge) yourself, but you can use this tool to install the server-only mrpack file.

Make sure to set the world type to bigglobe\:bigglobe in your server.properties.

Important Info

Please read all of these points!

  1. You need a brain to play this pack; if you don't have one, then a notebook and a good writing pen.

    The questbook is deliberately very terse and doesn't cover everything. Learn to use EMI. Learn to take notes. I already spent most of my time on this pack knee-deep in Ullman's Encyclopedia; I don't want to write lots of extra quests. You don't want to pipette fluids.

  1. Big Globe is a very heavy mod. You should do all of the following:

    • Switch to Java 21.
    • Use ZGC with -XX:+UseZGC -XX:+ZGenerational for vastly improved worldgen performance.
    • Allocate at least 8GiB (-Xmx8192m). I recommend allocating 10000MiB for good performance, but you should allocate as much as your system can handle (ignore misinformation online about the 8GiB limit and the 32GiB limit).
  2. Big Globe worldgen is incredibly fast in the overworld, but the Nether and End are more complicated and take more time/memory. Avoid generating too many chunks there.

  3. The world generation is stable in the overworld; i.e., it's very unlikely for new worldgen features to be added that would need recreating the world.

    This is not true for the Nether or the End. Don't build anything there you wish to keep as they may require being deleted and recreated in the future.

  4. The modpack comes with Heracles for quests by default, but ships with both Heracles and FTB Quests quest files. You can pick which one of the two quest viewers you want to use.

Advanced Users & Developers

Please see the DEVDOCS.rst file in the repository root for more information.

Branches

BI is developed in two primary branches:

  • The Mizuki branch is the latest development version.
  • The Ena branch is cherrypicked commits from the development branch that don't affect progression, and only contains fixes. This is forcibly rebased to the latest tag.

Included Mods

This pack includes a small number of mods directly in the pack, rather than being fetched by Kamuidrome, for various reasons. These are:

  • We No Speak Umbrellarino, because the 1.20 ported version (made by yours truly) isn't uploaded to Modrinth. MIT licensed.
  • Tool Belt, which isn't available on Modrinth. BSD 3-Clause.

Credits

Special shoutouts to these people:

  • Mel (who got hit by a car) for explaining some tricky chemistry concepts and listened to me monologue about my progress
  • Gretchy and Lewi who mostly just smiled and nodded when I went on a tangent about squaric acid or some shit like that
  • Lime for exposing some pretty game-breaking bugs in the early game
  • The big globe dev guy for helping me with worldgen scripts and listening to my insane worldgen suggestions