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Funto/Tohoku-Engine
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This project implements a GPU-based global illumination solution based on Photon Mapping and Screen-Space Ray Tracing. REQUIREMENTS ============ The build system has only been configured for working on a UNIX system, though support for Microsoft Windows could be easily added (using pthread-win32). Until now, the project has only been tested on Ubuntu Linux running an NVIDIA GeForce 8600M GT with the drivers 256.35 A functional OpenGL 3.3+ implementation is required for this project (for NVIDIA products, this means at least a GPU from the GeForce 8xxx series is required). This corresponds to DirectX 10 level hardware. The project relies on the following installed software: - SCons build system (relies on Python) - pthread - GLFW: the version used is SVN r1202. GLFW 2.6 is not suitable for this project as it does not support forward-compatible OpenGL context creation. Latest SVN versions of GLFW are not suitable either because of the removal of the support for the <GL3/gl3.h> header. COMPILATION INSTRUCTIONS ======================== Just type "scons" in a terminal in the root of the project. For spawning N tasks, add the "-jN" option (ex: "scons -j2" speeds up the compilation for a dual-core CPU). 24th August 2010 Lionel FUENTES funto66 -at- gmail -dot- com
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Smallish 3D engine oriented toward implentation of 3D research algorithms
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