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(WIP) adding music audio support back into the game #299

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@chino chino commented Oct 1, 2022

This is a clean rebase and starting place from: #288

Overall direction:

  • we could either port ONLY music to ogg (supporting two code paths)
  • or we could port all the wav files to ogg (supporting the single code path)

There is still a bit of work to do here:

  • determine if alut is needed or could be removed
  • add alut support to forsaken-libs
  • add ogg and vorbisfile support to forsaken-libs
  • possibly replace LoadLevel global with a simple call to load a new audio file?
  • test it on different platforms
  • check for any type of bugs, leaks, or general issues
  • find or generate the vorbis files from original cd audio
  • generate a music.dat file
  • would it be better to have music.dat contain a mapping of level names to music files...?

The old SVID (SysV) matherr() is being deprecated as of glibc 2.27.
- https://man7.org/linux/man-pages/man3/matherr.3.html

Updating non-win32 targets (except for MINGW) to use the new approach.
- https://man7.org/linux/man-pages/man7/math_error.7.html

For now leaving the old code as-is in case it's still required under
msvc.
@chino chino mentioned this pull request Oct 1, 2022
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