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Releases: FWGS/xash3d-fwgs

Xash3D FWGS Continuous abi2_prototype Build

05 Sep 01:43
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Revert "Revert ABI2, it wasn't meant to end up in master branch."

This reverts commit 950d210ec5d1d49940f60600496e43b9db510f5e.

Xash3D FWGS Continuous master Build

05 Sep 12:33
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continuous

engine: fix loading map in Dark Future mod with broken mark surface id

Xash3D FWGS Continuous litwater Build

26 Aug 18:39
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continuous-litwater

Documentation: extensions: add documentation piece for lightmapped water

Xash3D FWGS Continuous signtool-actions Build

18 Aug 10:33
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continuous-signtool-actions

gha: first attempt at signing binaries

Xash3D FWGS Continuous stereo-mono-stereo Build

15 Jul 10:02
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engine: client: skip drawing 2D during changelevel before the client …

…was active

* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec

Xash3D FWGS Continuous refapi-8-logo Build

11 Jun 04:57
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continuous-refapi-8-logo

engine: client: send engine build information to masterserver

Xash3D FWGS Continuous refapi-8 Build

11 Jun 03:40
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continuous-refapi-8

engine: client: send engine build information to masterserver

Xash3D FWGS Continuous waf-argparser-conflict_handler Build

25 May 22:50
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wscript: do not load msvc manually, it will be loaded by compiler_{c,…

…cxx}

Xash3D FWGS Continuous renderfx-fix Build

22 Apr 01:30
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filesystem: copy absolute path to library in FS_FindLibrary for compa…

…tibility

Extend fullPath for longer absolute paths.

Xash3D FWGS Continuous bugcomp2 Build

21 Apr 20:55
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engine: don't forget to put newline at the end of overflowed console …

…message