This has been tested on version 2019.4.28f1 of the Unity software
A tutorial on how to make a VR Bowling game using the components from the VRTK suite within the Unity software.
This tutorial covers the basics of getting a VR camera working within Unity and being able to interact with objects within the scene.
If you're using Unity 2020.1 or above then please refer to the Converting To Unity 2020 tutorial.
Follow the Making A VR Bowling Game tutorial to build this project yourself in an empty Unity project or follow the instructions below to download the completed project.
- Download this project repository to your local machine using one of the following methods:
- Git clone the repository with
git clone https://github.com/ExtendRealityLtd/VRTK.Tutortials.VRBowling.git
- Download the zip file at
https://github.com/ExtendRealityLtd/VRTK.Tutortials.VRBowling/archive/master.zip
and extract it.
- Git clone the repository with
Do not drag and drop this downloaded tutorial project into an existing Unity project. The downloaded tutorial project is a Unity project already and you should not nest a Unity project inside another Unity project. Follow the instructions below for opening this tutorial project within the Unity software.
- Open the Unity Hub panel.
- Click the
Add
Button. - Browse to the local directory where the repository was cloned/downloaded to and click
Select Folder
. - The tutorial project will now show up in the Unity Hub project window, so select
VRTK.Tutortials.VRBowling
to open the project in the Unity software. - The
VRTK.Tutortials.VRBowling
project will now open within the Unity software.
- Select
Main Menu -> File -> Open Project
within the Unity software. - Browse to the local directory where the repository was cloned/downloaded to and click
Select Folder
. - The
VRTK.Tutortials.VRBowling
project will now open within the Unity software.
- Open the
Assets/Scenes/BowlingAlley
scene. - Enable
Maximize On Play
in the Unity Game view control bar to ensure no performance issues are caused by the Unity Editor overhead. - Play the scene in the Unity Editor (
CTRL
+P
). - The scene should automatically play within any Unity supported XR hardware.
We're not currently in a place where accepting contributions would be helpful. But as soon as we're ready we'll let you know!
Code released under the MIT License.
These materials are not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.