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For IBM Quantum Developer Conference 2024 (Nov 13-15): https://ibm.biz/IBM_QDC_2024
IBM Quantum Engineering and Enabling Technologies
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Automatically exported from code.google.com/p/smhasher
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Implementation of Win32 events for *nix platforms, built on top of pthreads.
Source code for the Base-Delta-Immediate Compression Algorithm (described in the PACT 2012 paper by Pekhimenko et al. at https://users.ece.cmu.edu/~omutlu/pub/bdi-compression_pact12.pdf)
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
Terrain rendering algorithm in less than 20 lines of code
Vulkan-Sim is a GPU architecture simulator for Vulkan ray tracing based on GPGPU-Sim and Mesa.
Markdown source for Michael Abrash's Graphics Programming Black Book
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Master programming by recreating your favorite technologies from scratch.