- Belgrade, Serbia
- https://github.com/monke-systems
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A simple Docker-based tool for running a local server for Unity WebGL apps.
Makes a floating panel for controllers on the web. Works as a drop-in replacement for dat.gui in most projects.
An open-source networking & relay implementation for Unity Netcode for GameObjects
Apache Camel Karavan a Low-code Data Integration Platform
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
A continuation-local storage (async context) module compatible with NestJS's dependency injection.
gid-oss / dataui-nestjs-crud
Forked from rewiko/crudNestJs CRUD for RESTful APIs
Minimal set of modules for production-ready nestjs backend projects
A powerful package for gracefully shutting down NestJS applications.
🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
A pure managed C# implementation of the Netcode.IO spec
A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
An implementation of StyleCop rules using the .NET Compiler Platform
A fast, multi-language, multi-precision fixed-point library!
A 2D softbody dynamics simulation with p5.js
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
small example on how to use LiteEntitySystem using Unity engine
Pure C# HighLevel API for multiplayer games
Converts TypeScript definition files (d.ts) to haxe externs (.hx) via the TypeScript compiler API
Ultra-fast MessagePack implementation with extension for record and structural cloning / msgpack.org[JavaScript/NodeJS]