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Fast, robust, powerful and extendible .NET serializer built for Unity
Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect
Replacement logging framework for Unity, with a new editor and in-game console
A simple channel driven logging script for use with Unity.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Math reference for games and more. All visualized in Unity3D.
A Unity plugin to create curved content in real-time with bézier curves
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
A uGUI based console to see debug messages and execute commands during gameplay in Unity
.NET library for xxHash, FNV, MurmurHash3 and SipHash algorithms
A pure C# library provides the implementations of xxHash algorithm.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.
Unity project template for Lethal Company modding
A first person camera controller that uses a rigidbody component rather than a character controller. Also comes with an event based raycaster for item interactions
A example FPS with Parkour mechanics inspired by Mirror's Edge made in Unity written in C#
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.