[WIP] spirti: SPIR-T interpreter (on the CPU, optionally via rayon). #47
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Still very early prototype, needs a lot more features/polish, but I'm glad I finally got to it (been thinking about this idea once in a while, ever since it became obvious to me that a "miri for SPIR-V", and a relatively efficient one, at that, could be built).
As one may be able to tell from the limited amount of ops implemented, first test was Rust-GPU "sky shader":