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A giant made of magnets that no one can destory!!!
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Animation system for Unity engine based on motion matching
A repository to store any kind of (requested) assets or some work. I don't ask anything in return but credit for my work.
Unity WebGL platform and version comparisons with a lot of nice extras
Robust Speech Recognition via Large-Scale Weak Supervision
UI Automation Framework for Games and Apps
WACV 2024 "ZRG: A Dataset for Multimodal 3D Residential Rooftop Understanding"
Web application generating interactive and highly customizable maps
Efficient glTF 3D import / export package for Unity
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Pathfinding and ORCA (Optimal Reciprocal Collision Avoidance) implemented in Unity DOTS.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Zero-copy sharing between managed and native arrays in Unity
Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Unity – generate SpriteSheets at runtime!
A compute shader implementation of the OneSweep sorting algorithm.
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
A native Unity plugin to convert speech to text on Android & iOS
A rule based addressable asset importer
Dagor Engine and Tools source code from Gaijin Games KFT