forked from minetest/minetest
-
Notifications
You must be signed in to change notification settings - Fork 11
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Implement rendering pipeline and post-processing (minetest#12465)
Co-authored-by: Lars Mueller <[email protected]> Co-authored-by: sfan5 <[email protected]> Co-authored-by: lhofhansl <[email protected]>
- Loading branch information
1 parent
464043b
commit ff6dcfe
Showing
32 changed files
with
1,467 additions
and
556 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -2,5 +2,5 @@ varying lowp vec4 varColor; | |
|
||
void main(void) | ||
{ | ||
gl_FragColor = varColor; | ||
gl_FragData[0] = varColor; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,53 @@ | ||
uniform sampler2D baseTexture; | ||
|
||
#define rendered baseTexture | ||
|
||
#ifdef GL_ES | ||
varying mediump vec2 varTexCoord; | ||
#else | ||
centroid varying vec2 varTexCoord; | ||
#endif | ||
|
||
#if ENABLE_TONE_MAPPING | ||
|
||
/* Hable's UC2 Tone mapping parameters | ||
A = 0.22; | ||
B = 0.30; | ||
C = 0.10; | ||
D = 0.20; | ||
E = 0.01; | ||
F = 0.30; | ||
W = 11.2; | ||
equation used: ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F | ||
*/ | ||
|
||
vec3 uncharted2Tonemap(vec3 x) | ||
{ | ||
return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333; | ||
} | ||
|
||
vec4 applyToneMapping(vec4 color) | ||
{ | ||
color = vec4(pow(color.rgb, vec3(2.2)), color.a); | ||
const float gamma = 1.6; | ||
const float exposureBias = 5.5; | ||
color.rgb = uncharted2Tonemap(exposureBias * color.rgb); | ||
// Precalculated white_scale from | ||
//vec3 whiteScale = 1.0 / uncharted2Tonemap(vec3(W)); | ||
vec3 whiteScale = vec3(1.036015346); | ||
color.rgb *= whiteScale; | ||
return vec4(pow(color.rgb, vec3(1.0 / gamma)), color.a); | ||
} | ||
#endif | ||
|
||
void main(void) | ||
{ | ||
vec2 uv = varTexCoord.st; | ||
vec4 color = texture2D(rendered, uv).rgba; | ||
|
||
#if ENABLE_TONE_MAPPING | ||
color = applyToneMapping(color); | ||
#endif | ||
|
||
gl_FragColor = vec4(color.rgb, 1.0); // force full alpha to avoid holes in the image. | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
#ifdef GL_ES | ||
varying mediump vec2 varTexCoord; | ||
#else | ||
centroid varying vec2 varTexCoord; | ||
#endif | ||
|
||
void main(void) | ||
{ | ||
varTexCoord.st = inTexCoord0.st; | ||
gl_Position = inVertexPosition; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.