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Simplify loading of Android version of menu
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ShadowNinja committed Nov 20, 2014
1 parent d2b5ba8 commit c4e393d
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Showing 6 changed files with 136 additions and 150 deletions.
135 changes: 90 additions & 45 deletions builtin/mainmenu/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -38,21 +38,25 @@ dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_server.lua")
dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
if PLATFORM ~= "Android" then
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_server.lua")
dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
else
dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
end

--------------------------------------------------------------------------------
local function main_event_handler(tabview,event)
local function main_event_handler(tabview, event)
if event == "MenuQuit" then
core.close()
end
Expand All @@ -61,59 +65,100 @@ end

--------------------------------------------------------------------------------
local function init_globals()
--init gamedata
-- Init gamedata
gamedata.worldindex = 0

menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
function(element,uid)
if element.name == uid then
return true
end
return false
end, --unique id compare fct
function(element,gameid)
if element.gameid == gameid then
return true
end
return false
end --filter fct
)

menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")

if not core.setting_get("menu_last_game") then
local default_game = core.setting_get("default_game") or "minetest"
core.setting_set("menu_last_game", default_game )
end

mm_texture.init()
if PLATFORM ~= "Android" then
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
-- Unique id comparison function
function(element, uid)
return element.name == uid
end,
-- Filter function
function(element, gameid)
return element.gameid == gameid
end
)

menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")

if not core.setting_get("menu_last_game") then
local default_game = core.setting_get("default_game") or "minetest"
core.setting_set("menu_last_game", default_game )
end

mm_texture.init()
else
local world_list = core.get_worlds()

local found_singleplayerworld = false

for world in pairs(world_list) do
if world.name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
break
end
end

if not found_singleplayerworld then
core.create_world("singleplayerworld", 1)

local world_list = core.get_worlds()

for world in pairs(world_list) do
if world.name == "singleplayerworld" then
gamedata.worldindex = i
return
end
end
end
end

--create main tabview
-- Create main tabview
local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
tv_main:set_autosave_tab(true)
tv_main:add(tab_singleplayer)
tv_main:add(tab_multiplayer)
tv_main:add(tab_server)
if PLATFORM ~= "Android" then
tv_main:set_autosave_tab(true)
end
if PLATFORM ~= "Android" then
tv_main:add(tab_singleplayer)
tv_main:add(tab_multiplayer)
tv_main:add(tab_server)
else
tv_main:add(tab_simple_main)
end
tv_main:add(tab_settings)
tv_main:add(tab_texturepacks)
if PLATFORM ~= "Android" then
tv_main:add(tab_texturepacks)
end
tv_main:add(tab_mods)
tv_main:add(tab_credits)

tv_main:set_global_event_handler(main_event_handler)

tv_main:set_tab(core.setting_get("maintab_LAST"))
if PLATFORM == "Android" then
tv_main:set_fixed_size(false)
else
tv_main:set_tab(core.setting_get("maintab_LAST"))
end
ui.set_default("maintab")
tv_main:show()

--create modstore ui
modstore.init({x=12,y=8},4,3)
-- Create modstore ui
if PLATFORM == "Android" then
modstore.init({x=12, y=6}, 3, 2)
else
modstore.init({x=12, y=8}, 4, 3)
end

ui.update()

core.sound_play("main_menu", true)
end

init_globals()

102 changes: 0 additions & 102 deletions builtin/mainmenu/init_android.lua

This file was deleted.

4 changes: 2 additions & 2 deletions builtin/mainmenu/tab_settings.lua
Original file line number Diff line number Diff line change
Expand Up @@ -160,7 +160,7 @@ local function formspec(tabview, name, tabdata)
"box[7.75,0;4,4;#999999]" ..
"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]"
if not ANDROID then
if PLATFORM ~= "Android" then
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
else
Expand All @@ -176,7 +176,7 @@ local function formspec(tabview, name, tabdata)
fgettext("Scaling factor applied to menu elements: ") ..
dump(core.setting_get("gui_scaling")) .. "]"

if ANDROID then
if PLATFORM == "Android" then
tab_string = tab_string ..
"box[4.25,2.75;3.25,2.15;#999999]" ..
"checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
Expand Down
1 change: 0 additions & 1 deletion src/defaultsettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -289,7 +289,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_particles", "false");
settings->setDefault("video_driver", "ogles1");
settings->setDefault("touchtarget", "true");
settings->setDefault("main_menu_script","/sdcard/Minetest/builtin/mainmenu/init_android.lua");
settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
settings->setDefault("touchscreen_threshold","20");
settings->setDefault("smooth_lighting", "false");
Expand Down
40 changes: 40 additions & 0 deletions src/porting.h
Original file line number Diff line number Diff line change
Expand Up @@ -371,6 +371,46 @@ v2u32 getDisplaySize();
v2u32 getWindowSize();
#endif

inline const char * getPlatformName()
{
return
#if defined(ANDROID)
"Android"
#elif defined(linux) || defined(__linux) || defined(__linux__)
"Linux"
#elif defined(_WIN32) || defined(_WIN64)
"Windows"
#elif defined(__DragonFly__) || defined(__FreeBSD__) || \
defined(__NetBSD__) || defined(__OpenBSD__)
"BSD"
#elif defined(__APPLE__) && defined(__MACH__)
#if TARGET_OS_MAC
"OSX"
#elif TARGET_OS_IPHONE
"iOS"
#else
"Apple"
#endif
#elif defined(_AIX)
"AIX"
#elif defined(__hpux)
"HP-UX"
#elif defined(__sun) && defined(__SVR4)
"Solaris"
#elif defined(__CYGWIN__)
"Cygwin"
#elif defined(__unix__) || defined(__unix)
#if defined(_POSIX_VERSION)
"Posix"
#else
"Unix"
#endif
#else
"?"
#endif
;
}

} // namespace porting

#ifdef __ANDROID__
Expand Down
4 changes: 4 additions & 0 deletions src/script/cpp_api/s_base.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "log.h"
#include "mods.h"
#include "porting.h"
#include "util/string.h"


Expand Down Expand Up @@ -98,6 +99,9 @@ ScriptApiBase::ScriptApiBase()
lua_pushstring(m_luastack, DIR_DELIM);
lua_setglobal(m_luastack, "DIR_DELIM");

lua_pushstring(m_luastack, porting::getPlatformName());
lua_setglobal(m_luastack, "PLATFORM");

m_server = NULL;
m_environment = NULL;
m_guiengine = NULL;
Expand Down

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