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Rename a variable in localplayer.h, resolves a TODO
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Desour committed Sep 20, 2022
1 parent 2c3f641 commit 11905a6
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Showing 2 changed files with 10 additions and 11 deletions.
16 changes: 8 additions & 8 deletions src/client/localplayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -186,7 +186,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
// Copy parent position if local player is attached
if (getParent()) {
setPosition(m_cao->getPosition());
added_velocity = v3f(0.0f); // ignored
m_added_velocity = v3f(0.0f); // ignored
return;
}

Expand All @@ -202,12 +202,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
setPosition(position);

touching_ground = false;
added_velocity = v3f(0.0f); // ignored
m_added_velocity = v3f(0.0f); // ignored
return;
}

m_speed += added_velocity;
added_velocity = v3f(0.0f);
m_speed += m_added_velocity;
m_added_velocity = v3f(0.0f);

/*
Collision detection
Expand Down Expand Up @@ -755,7 +755,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
if (getParent()) {
setPosition(m_cao->getPosition());
m_sneak_node_exists = false;
added_velocity = v3f(0.0f);
m_added_velocity = v3f(0.0f);
return;
}

Expand All @@ -771,12 +771,12 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,

touching_ground = false;
m_sneak_node_exists = false;
added_velocity = v3f(0.0f);
m_added_velocity = v3f(0.0f);
return;
}

m_speed += added_velocity;
added_velocity = v3f(0.0f);
m_speed += m_added_velocity;
m_added_velocity = v3f(0.0f);

/*
Collision detection
Expand Down
5 changes: 2 additions & 3 deletions src/client/localplayer.h
Original file line number Diff line number Diff line change
Expand Up @@ -148,7 +148,7 @@ class LocalPlayer : public Player

inline void addVelocity(const v3f &vel)
{
added_velocity += vel;
m_added_velocity += vel;
}

inline Lighting& getLighting() { return m_lighting; }
Expand Down Expand Up @@ -198,8 +198,7 @@ class LocalPlayer : public Player
bool m_autojump = false;
float m_autojump_time = 0.0f;

v3f added_velocity = v3f(0.0f); // cleared on each move()
// TODO: Rename to adhere to convention: added_velocity --> m_added_velocity
v3f m_added_velocity = v3f(0.0f); // in BS-space; cleared on each move()

GenericCAO *m_cao = nullptr;
Client *m_client;
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