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Simon Says game implementation with Raspberry Pi and Nerves.

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PiSays

Simon Says game implementation with Raspberry Pi and Nerves.

Hardware requirements

  • 4 buttons
  • Raspberry Pi (I used a zero W but any other else would work)
  • Experimental bread board
  • Cables
  • Piezoelectric buzzer (or a different color led)
  • 4 different leds, blue, red, yellow and green
  • 4 220 ohm resistors (the less, the brighter)

Hardware configuration:

The gpio pin configuration is set within the GPIOConfig file, it can be modified as desire but apparently the input interrupts necessary for the buttons are not supported on some pins, the following configuration worked with a Raspberry Pi Zero:

@colors_gpios [red: 3, green: 5, blue: 9, yellow: 10]
@buttons_gpios [red: 4, green: 6, blue: 8, yellow: 7]
@buzzer_gpio 11

Each led requires an electric resistor in series, this is my config:

Raspberry Pi Says config

Targets

Nerves applications produce images for hardware targets based on the MIX_TARGET environment variable. If MIX_TARGET is unset, mix builds an image that runs on the host (e.g., your laptop). This is useful for executing logic tests, running utilities, and debugging. Other targets are represented by a short name like rpi3 that maps to a Nerves system image for that platform. All of this logic is in the generated mix.exs and may be customized. For more information about targets see:

https://hexdocs.pm/nerves/targets.html#content

Getting Started

To start your Nerves app:

  • export MIX_TARGET=my_target or prefix every command with MIX_TARGET=my_target. For example, MIX_TARGET=rpi3
  • Install dependencies with mix deps.get
  • Create firmware with mix firmware
  • Burn to an SD card with mix firmware.burn

Learn more

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