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Support The Sacred Tears: TRUE #3269

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merged 1 commit into from
Sep 3, 2024
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@Ghabry Ghabry commented Sep 3, 2024

The game uses a modified map tree that has all bytes shifted by one to the right.

That map tree is detected and shifted back (by using a streambuf that alters the bytes while reading the file).

Works through a new VFS (HookFilesystem). When the game requires no hooking there is no overhead (Filesystem not attached) besides the initial detection.

Detect this and apply a shift of 1 to all bytes in the map tree to make it work.
@fdelapena fdelapena merged commit faa9502 into EasyRPG:master Sep 3, 2024
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