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[Rule] Mob Offensive and Weapon Skill static tables #4328

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merged 3 commits into from
May 25, 2024

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fryguy503
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Description

This allows server operators to use a fixed weapon and offensive skill table for NPC's, Default rule is not enabled. This helps adjust the damage on mobs where skills are using the older skill system and mobs have a very inconsistent hit range and trivializes many mobs and encounters.

Fixes # (issue)

Type of change

Please delete options that are not relevant.

  • New feature (non-breaking change which adds functionality)

Testing

Before adjustment:
image

After adjustment:
image

Clients tested:

Checklist

  • I have tested my changes
  • I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
  • I own the changes of my code and take responsibility for the potential issues that occur

@fryguy503 fryguy503 requested a review from Kinglykrab May 25, 2024 19:14
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@Kinglykrab Kinglykrab merged commit 3e34447 into master May 25, 2024
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@Kinglykrab Kinglykrab deleted the trust/CombatStaticOffenseWeaponSkillNPC branch May 25, 2024 21:38
fryguy503 added a commit that referenced this pull request May 26, 2024
@Akkadius Akkadius mentioned this pull request May 26, 2024
catapultam-habeo pushed a commit to The-Heroes-Journey-EQEMU/Server that referenced this pull request Jul 14, 2024
* [Rule] Mob Offensive and Weapon Skill static tables

* Adjustments per comments

* Adjustments - Thanks KK
catapultam-habeo pushed a commit to The-Heroes-Journey-EQEMU/Server that referenced this pull request Jul 14, 2024
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2 participants