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[Crash] Fix player events reload when out of bounds #4321

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merged 1 commit into from
May 25, 2024

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Description

As observed in 14 crashes, player event database table has ID's that are out of bounds of what is actually in code.

https://spire.akkadius.com/dev/release/22.49.1?id=23845

  • Crash Fix

Testing

Tested by setting an ID out of bounds an issuing a reload.

Checklist

  • I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
  • I own the changes of my code and take responsibility for the potential issues that occur

@Kinglykrab Kinglykrab merged commit 2586527 into master May 25, 2024
2 checks passed
@Kinglykrab Kinglykrab deleted the akkadius/fix-outof-bounds-crash branch May 25, 2024 01:53
@Akkadius Akkadius mentioned this pull request May 26, 2024
catapultam-habeo pushed a commit to The-Heroes-Journey-EQEMU/Server that referenced this pull request Jul 14, 2024
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3 participants