Tags: Drift91/frfuel-plus-plus
Tags
Remove game-engine fuel variable handling I've replaced all the natives telling the game engine what the fuel level is, so now when you run low on fuel it's handled by FRFuel instead of the game engine. This means no stuttering and eventual reversing while you run out of fuel; The engine will just suddenly die when fuel reaches absolute zero. Note that modifying this resource is my first time working with C# so it's likely still got some bugs. I was having a hard time wrapping my head around how some of the original code was even functioning correctly despite making no sense.