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using_sdl

This is me messing around with using SDL2 instead of Winit for window creation in rust.
Currently it only creates a window, but now I need to sort out how I wish to draw to it (OpenGL, WGPU, etc)

Screen Shot 2022-10-17 at 23 20 24

Building and running

This program requires SDL2 to be seperately installed in order to compile. Assuming it is dynamically linked (which i believe it is), you also need SDL2 installed in order to even run it. This is not exactly ideal and may be changed in the future.

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