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SpaceChunks

A voxel game written in c++ using OpenGL.

Introduction

Everything is currently broken at the moment, for a downloadable version, see the old commit history.

SEE https://github.com/DominicMaas/ProjectTitan FOR A SPIRTUAL SUCCESSOR

SpaceChunks is an experimental voxel game that I orginally wrote in 2014. The code is quite messsy as I was very new to programming back then, and even newer to c++. I may clean up the code and fix issues when I have free time.

See Project Titan for something that works a bit better. Probably once again, not planning on updating it much. Was just getting back into c++.

Things I would like to do are:

  • Update to a modern rendering engine. Either DirectX 12 or Vulkan.
  • Implement a proper physics engine.
  • Skybox.
  • Raycasting.

Feel free to use any of this code in your own projects, let me know of any awesome things you create using this code here

This repo follows the webkit style guide located here.

Setup

Linux

  1. TODO

Controls

  • W: Forward
  • A: Left
  • S: Back
  • D: Right
  • F2: Resets Player Position
  • F3: Toggle Debug Information
  • Q: Sets a block
  • E: Removes a block

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A simple voxel game written in c++ using OpenGL.

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