Tags: Domenikus/game-bot
Tags
Development (#28) * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added Rooki rank for apex * Invalidate client cache on client enter view * A game will now considered as active it has assignments. Fix Bug where default encoding was set for mysql db's Updated dependencies * Change default log channel to daily * Updated dependencies Added support for rate limits Added fluent setter for League of Legends gateway * Bugfix * Improved Service provider for teamspeak listeners * Refactored GameGateways Fix Bug where rate limit for lol count for lol and tft * Send message to client when registration process is in progress * Added .editorconfig to enforce PSR1/2 codestyle Small code optimizations * Drop id column from game-type * Possibility to customise the server groups which will be shown in ts3 for each game. (#20) Co-authored-by: Dominik süßenbach <[email protected]> * Solve merge conflict * Added phpstan to ci pipeline * Added phpstan to ci pipeline * Added phpstan to ci pipeline * Updated dependencies * Updated dependencies * Updated dependencies * Updated dependencies * Updated dependencies * Added migration which create game_user_types for existing users * Adding composer cache to speed up builds * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Added static analysis on every pull request * Added missing example in help file * Change pipeline * Remove todo * Updated documentation * Added option to configure how many matches will be considered while calculating stats like 'recent most played champion' * Exclude game user in auto update which has updated their stats manually in the auto update period * Updated pipeline * Ignore default server groups while getting highest sort id * Bugfix * Added bot default channel * Updated documentation * Updated documentation * Updated documentation * Updated documentation * Updated dependecies * Updated dependecies * Adjust code style * Added emerald rank * Added emerald rank, switched to latest icons * Bugfix * Bugfix * * Updated dependencies * Fix register for tft & lol after riots api change * * Fix codestyle --------- Co-authored-by: Dominik süßenbach <[email protected]>
Development (#27) * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added Rooki rank for apex * Invalidate client cache on client enter view * A game will now considered as active it has assignments. Fix Bug where default encoding was set for mysql db's Updated dependencies * Change default log channel to daily * Updated dependencies Added support for rate limits Added fluent setter for League of Legends gateway * Bugfix * Improved Service provider for teamspeak listeners * Refactored GameGateways Fix Bug where rate limit for lol count for lol and tft * Send message to client when registration process is in progress * Added .editorconfig to enforce PSR1/2 codestyle Small code optimizations * Drop id column from game-type * Possibility to customise the server groups which will be shown in ts3 for each game. (#20) Co-authored-by: Dominik süßenbach <[email protected]> * Solve merge conflict * Added phpstan to ci pipeline * Added phpstan to ci pipeline * Added phpstan to ci pipeline * Updated dependencies * Updated dependencies * Updated dependencies * Updated dependencies * Updated dependencies * Added migration which create game_user_types for existing users * Adding composer cache to speed up builds * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Added static analysis on every pull request * Added missing example in help file * Change pipeline * Remove todo * Updated documentation * Added option to configure how many matches will be considered while calculating stats like 'recent most played champion' * Exclude game user in auto update which has updated their stats manually in the auto update period * Updated pipeline * Ignore default server groups while getting highest sort id * Bugfix * Added bot default channel * Updated documentation * Updated documentation * Updated documentation * Updated documentation * Updated dependecies * Updated dependecies * Adjust code style * Added emerald rank * Added emerald rank, switched to latest icons * Bugfix * Bugfix --------- Co-authored-by: Dominik süßenbach <[email protected]>
Development (#21) * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added Rooki rank for apex * Invalidate client cache on client enter view * A game will now considered as active it has assignments. Fix Bug where default encoding was set for mysql db's Updated dependencies * Change default log channel to daily * Updated dependencies Added support for rate limits Added fluent setter for League of Legends gateway * Bugfix * Improved Service provider for teamspeak listeners * Refactored GameGateways Fix Bug where rate limit for lol count for lol and tft * Send message to client when registration process is in progress * Added .editorconfig to enforce PSR1/2 codestyle Small code optimizations * Drop id column from game-type * Possibility to customise the server groups which will be shown in ts3 for each game. (#20) Co-authored-by: Dominik süßenbach <[email protected]> * Solve merge conflict * Added phpstan to ci pipeline * Added phpstan to ci pipeline * Added phpstan to ci pipeline * Updated dependencies * Updated dependencies * Updated dependencies * Updated dependencies * Updated dependencies * Added migration which create game_user_types for existing users * Adding composer cache to speed up builds * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Fix build * Added static analysis on every pull request * Added missing example in help file * Change pipeline * Remove todo * Updated documentation Co-authored-by: Dominik süßenbach <[email protected]>
Development (#18) * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added Rooki rank for apex * Invalidate client cache on client enter view * A game will now considered as active it has assignments. Fix Bug where default encoding was set for mysql db's Updated dependencies * Change default log channel to daily * Updated dependencies Added support for rate limits Added fluent setter for League of Legends gateway * Bugfix * Improved Service provider for teamspeak listeners * Refactored GameGateways Fix Bug where rate limit for lol count for lol and tft
Development (#17) * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added Rooki rank for apex * Invalidate client cache on client enter view * A game will now considered as active it has assignments. Fix Bug where default encoding was set for mysql db's Updated dependencies * Change default log channel to daily * Updated dependencies Added support for rate limits Added fluent setter for League of Legends gateway * Bugfix Co-authored-by: Dominik süßenbach <[email protected]>
Development (#16) * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added configurable chat command prefix. Improved listener Added blade as template engine Updated dependencies * Added Rooki rank for apex Co-authored-by: Dominik süßenbach <[email protected]>
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