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TF2 GGO HUD mod

This is a HUD mod for Team Fortress 2 that aims to provide a "genuine" Gun Gale Online experience. Anyone can contribute!

Getting started

Download a copy of the source code. This can be done from the main GitHub-page (select 'Download ZIP' from the right-side of the page), or you can use Git to download it from the command line, using:

git clone https://github.com/diapolo10/TF2_GGO.git

Project goals

This is what the author's vision on what the project could look like when nearing completion:

[Insert Mockup image for the HUD here]

Mock-up explanation:

  • As health drops below 25%, the bar will turn red
  • Overheal causes the bar to turn green, for as long as the player's health is higher than their maximum health
  • Instead of 3D models, all classes are identified using class symbols
  • (At least in MVM) the team's health (max. 6 other players?) can be seen on the left of the screen
  • The bottom-right corner of the screen has the player's health, ammo and worn weapons

Things not yet displayed on the mock-up:

  • Current objectives and progress for both teams (varies by map type)
  • Player's current team
  • Melee weapons
  • Currently selected weapon
  • Class-specific 'weapons' (Engineer's PDAs, Spy's sapper etc.)
  • Custom crosshair (may or may not be implemented)

All used fonts can be found from the mockup_fonts.txt file.

Contributing

You can freely contribute to the project; details on how to do so can be found from CONTRIBUTING.md.

Authors

  • Lari Liuhamo - initial work, visionary - Diapolo10

License

This project is licensed under the MIT License.

Acknowledgements

  • Gun Gale Online (and, by extension, Sword Art Online) - inspiration
  • Valve and the TF2 team - inspiration

Releases

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