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DavidGiraldoCode/README.md

Hello!

  • ๐Ÿ‘‹ Hi, Iโ€™m a Gameplay programmer ยท Computer Graphics Developer ยท Product Consultant.
  • ๐Ÿ’ผ 4 years working in UX for new media and IoT contexts.
  • ๐ŸŽ“ Currently pursuing a master's in Interactive Media Technology at KTH ๐Ÿ‡ธ๐Ÿ‡ช.
  • ๐Ÿ“œ I have a background in Interactive Media Design and Industrial Design.
  • ๐Ÿ‘€ Iโ€™m interested in creative technology, video games, and new media.
  • ๐Ÿ“ซ You can reach here

My repos tag ๐Ÿท๏ธ system

You will find a small flag at the beginning of my repositories that tells you the general purpose of it.

  • p- (for project): Software with a well-defined objective and scope.
  • b- (for boilerplate): Software for streamlining the development process and avoiding starting from scratch.
  • s- (for sandbox/sketch): Playground to for exploring technologies.
  • t- (for tutorial): Step-by-step guide about certain technologies.

Pinned Loading

  1. Interactive-Rocket/p-LostToTime-game Interactive-Rocket/p-LostToTime-game Public

    A first-person puzzle-based stealth game Demo in Unity in which you can rewind objects back in time to escape from a tech facility and rescue your daughter.

    C#

  2. p-authoring_boids_RBF_interpolation p-authoring_boids_RBF_interpolation Public

    A crowd simulation algorithm to steer virtual birds using RBF interpolation of a vector field, aiming to create a more plausible and visually appealing result for video games.

    C#

  3. p-bluffing_game_app p-bluffing_game_app Public

    Get a deck of cards and try to bluff your way out to be the first to discard all of them.

    JavaScript

  4. p-gaze_vs_hand_tracking_game p-gaze_vs_hand_tracking_game Public

    A 2D maze video game using WebGazer for eye tracking and Leap Motion in Unity.

    C#