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Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"
Bringing Characters to Life with Computer Brains in Unity
Main monorepo for @zig-gamedev libs and example applications
A simple and easy-to-use library to enjoy videogames programming
zig wrapper for https://github.com/Immediate-Mode-UI/Nuklear
C99, header-only framework for games and multimedia applications
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
Tool to statically recompile N64 games into native executables
This Blueprint and C++ example shows how to render 100,000 Niagara GPU Particles with Nanite Instance Static Mesh Components
Wiring style for blueprint and material editors in the Unreal Engine
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Unreal Engine Plugin for Lua APIs implementation
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
h616311501 / WAC
Forked from faxcorp/WACUE4 Visualization Plugin - Windows Audio Capture (WAC) but fixed to work on 5.1
A single-header C++ library for making simple 2D games
Demo/test project recreating the 2008 GDC UE3 meat cube with Unreal 5.3's Chaos Flesh
A native, user-mode, multi-process, graphical debugger.
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.