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A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Deterministic Lockstep with clientside prediction and rollback
kteong1012 / luban_fork
Forked from focus-creative-games/luban你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, ja…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
《3D编程模式》-本书罗列了从实战项目中提炼出来的关于3D编程(主要包括“3D引擎/游戏引擎”、“编辑器”开发)的各种编程模式
📖 书籍《Unity Shader入门精要》源代码
A TypeScript RPC framework, with runtime type checking and serialization, support both HTTP and WebSocket. It is very suitable for website / APP / games, and absolutely comfortable to full-stack Ty…
Lightning-fast and Zero Allocation Tween Library for Unity.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
vovgou / DotNettyForUnity
Forked from Azure/DotNettyDotNetty project – a port of netty, event-driven asynchronous network application framework
为 Unity 准备的使用 TCP + JsonUtility + Task 实现的极简网络框架,支持 RPC 和常规消息收发。使用 upm 管理,对项目文件 0 侵入,A minimalist network framework implemented using TCP + JsonUtility + Task, supporting RPC and regular message co…
.NET news, announcements, release notes, and more!
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Pure C# 3D real time physics simulation library, now with a higher version number.
Godot Engine – Multi-platform 2D and 3D game engine
Windows system utilities to maximize productivity
This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器
A wonderful list of Game Development resources.
The official repo for the design of the C# programming language
Zero encoding extreme performance binary serializer for C# and Unity.