Behaviour Tree for Unity with a graphical base. NPCs and different states.
- AI moves through the scenario following "waypoints".
- Contains a hunger meter. If it is < 50%, the AI collects food and feeds itself.
- Food regenerates after 10 seconds
Author: Daniel Guerra Gallardo & Sara Martinez Triviño
https://en.wikipedia.org/wiki/Behavior_tree
https://towardsdatascience.com/designing-ai-agents-behaviors-with-behavior-trees-b28aa1c3cf8a
This is a Unity project. To open it, you need a Unity launcher. The recommended version for this project is 2020.1.8f1.
Once you download the repository, start Unity Hub and open the directory where it is downloaded.