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Behaviour Tree for Unity with a graphical base. NPCs and different states.

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Behaviour Tree

Behaviour Tree for Unity with a graphical base. NPCs and different states.

Content:

  • AI moves through the scenario following "waypoints".
  • Contains a hunger meter. If it is < 50%, the AI collects food and feeds itself.
  • Food regenerates after 10 seconds

Captura

Author: Daniel Guerra Gallardo & Sara Martinez Triviño

Usefull Links

https://en.wikipedia.org/wiki/Behavior_tree

https://towardsdatascience.com/designing-ai-agents-behaviors-with-behavior-trees-b28aa1c3cf8a

Installation

This is a Unity project. To open it, you need a Unity launcher. The recommended version for this project is 2020.1.8f1.

Once you download the repository, start Unity Hub and open the directory where it is downloaded.

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Behaviour Tree for Unity with a graphical base. NPCs and different states.

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