Version 0.7.5
Library is curretly on develop with the Windows SDK Version 1409 (9/16/2014)
Library for Mac check out the OpenKinect-for-Processing library.
####Requirements
- A Kinect for Windows v2 Device (K4W2).
- Kinect SDK v2
- 64bit computer with a dedicated USB 3.0.
- Windows 10, 8, 8.1
- Processing 3.0
- Update your latest video card driver.
- Install DirectX 11.
Webpage tutorial with a couple of useful examples.
- Install the Kinect for Windows SDK v2
- Install the library using Processing Contributed Library Manager
- Manual install, download the latest KinectPV2 version from the releases tab, and copy the KinectPV2 folder into your processing libraries sketch folder.
- Enjoy
For Processing 2.2.1 please use the KinectPV2 0.7.2 version.
- TestImages, Test all Frames/Images for the Kinect.
- SkeletonMaskDepth, Skeleton positions are mapped to match the depth and body index frames.
- SkeletonColor, Skeleton is mapped to match the color frame.
- Skeleton3d, 3d Skeleton example needs love.
- SimpleFaceTracking, simple face tracking with mode detection.
- PointCloudOGL, Point cloud depth render using openGL and shaders.
- PointCloudDepth, point cloud in a single 2d Image and threshold example.
- PointCloudColor, Point cloud in color, using openGL and shaders.
- MaskTest, Body Index test, and body index with depth.
- Mask_findUsers, find number of users base on body index information.
- MapDepthToColor, depth to color mapping, depth frame is aligned with color frame.
- HDFaceVertex, Face vertices are match with the color frame.
- HDColor, 1920 x 1080 RGB frame.
- DepthTest, Depth test with raw depth data.
- CoordinateMapperRGBDepth, example broken, check 0.7.2 version.
- RecordPointCloud, simple OBJ recording of the point cloud positions.
- OpenCV examples:
- Live Capture App
- Find Contours with depth or bodyIndex
To build the KinectPV2 library from source code, look at the Build_libs folder
- KinectPV2_vc2012, builds the .dll library with JNI code.
- KinectPV2_Eclipse, builds the .jar library for processing.
- Missing "msvcp110.dll", or "Kinect20.Face.dll: Can't find dependent libraries on thread"
- Install Visual 2012 C++ Redistributable Packages.
- Check if the Kinect v2 SDK 2.0 is installed correctly.
- Problems with the video, update your video card driver and install DirectX 11.
- Heart rate detection
- Multiple Devices
- Kinect Fusion
To include the library into a processing sketh you just need to import it and initialize it.
import KinectPV2.*;
KinectV2 kinect;
void setup() {
kinect = new KinectV2(this);
//Start up methods go here
kinect.init();
}
To obtain the color Image, depth Image, infrared Image, bodyIndex Image and long Exposure Image as a PImage you need to active with the following method
void enableColorImg(boolean toggle);
void enableDepthImg(boolean toggle);
void enableInfraredImg(boolean toggle);
void enableBodyTrackImg(boolean toggle);
void enableInfraredLongExposureImg(boolean toggle);
PImage getColorImage();
PImage getDepthImage();
PImage getInfraredImage();
PImage getBodyTrackImage();
PImage getInfraredLongExposureImage();
just initialize in the setup()
kinect = new KinectV2(this);
kinect.enableColorImg(true);
kinect.init();
get the PImage in the draw()
PImage imgC = kinect.getColorImage();
image(imgC, 0, 0);
Raw Data is only available for the color, depth ad bodytrack frames/images. Once the frames are activated just call them.
//raw Data int valeus from [0 - 4500]
int [] rawData = kinect.getRawDepthData();
//values for [0 - 256] strip
int [] rawData256 = kinect.getRawDepth256Data();
//raw body data 0-6 users 255 nothing
int [] rawData = kinect.getRawBodyTrack();
//unpacket color values
int [] colorRaw = kinect.getRawColor();
MIT License https://en.wikipedia.org/wiki/MIT_License