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@CriticalFlaw CriticalFlaw released this 30 Apr 01:38
· 616 commits to master since this release

Changelog

  • Added support for the default TF2 HUD. (#4) and zeeshud. (#48).
  • Added the ability to import a custom main menu background. (#5)
  • Added the ability to sync HUD schemas with the latest versions. (#38)
  • Added new project logo and banner, created by @Zeesastrous. (#42)
  • Added a restart notification when toggling customizations that require a game restart. (#30)
  • Added warning notification when resetting HUD settings. (#30)
  • Added a scroll viewer to group boxes whose controls overflow in lower resolutions. (#39)
  • Added an image modal for previewing a customization. (#36)
  • flawhud: Added the option to move in-game chat to the bottom (#40)
  • flawhud: Added the option to hide the in-game player model.
  • flawhud: Fixed the health cross option not working properly. (#43)
  • budhud: Added additional customization options, including YouTuber profiles.
  • Updated the main page, hud page layouts and README.

Backend Changes

  • Added the ability to copy customization folders, not just individual files. (#28)
  • Added a new TextBox control type - as an example, it is being used to set a favorite server in flawhud.
  • Added the ability to toggle customizations by changing the name of a file or folder. (#47)
  • Fixed downloaded HUDs needing to match its schema name to work properly (#50)
  • Fixed control types needing to be case-sensitive when defined in the HUD schema in order to be processed. (#45)
  • "Crosshair" control will now automatically load the options instead of needing them to be defined in the schema. (#25)
  • Fixed the MoveCustomizationFiles method not considering control types DropDown, DropDownMenu and Select.
  • Updated the Transparent Viewmodels option. Controls with the Special tag "TransparentViewmodels" will now copy mastercomfig's transparent viewmodels addon into the tf/custom folder so that this function can work without the user needing to update their config .