3D cross-platform engine, written in C++14
- Own 3D model format called CMF
- Loading images from DDS, HDR, EXR, PNG, JPEG, TGA, BMP and TIFF formats
- Parsing JSON files
- Flexible Material and Shader system
- Physically Based HDR forward rendering
- Audio system with high perfomance 3D sound (soon audio effects)
- Advanced graphics system
- Rigidbody physics based on Bullet Physics
- Input System
- Scene manager
- Advanced Particle Effect System
- Advanced Math Lib (Vector, Matrices, Quaternions)
- Postprocessing (Bloom, Vignette, Eye adaptation, Different Tonemapping techinques)
- Antialiasing (FXAA, MSAA)
- Integrated CPU and GPU profiler
- Editor based on ImGui
- OpenGL 3.3 Core Profile