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UE 5.4 - Add include for UStaticMesh and use glm::mat4_cast instead of glm::toMat4 #1453

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merged 2 commits into from
Jun 28, 2024

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therpgmaster
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We ran into issues building the plugin with UE 5.4.2, in release configuration. StaticMesh.h is required for the declaration of the UStaticMesh class. Additionally, the toMat4 conversion function does not work here, however we can use mat4_cast instead, without changing dependencies.

@kring
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kring commented Jun 17, 2024

Thanks for the PR @therpgmaster! Before we can review and merge it, can I please bug you to sign the Contributor License Agreement:
https://github.com/CesiumGS/cesium/blob/main/CONTRIBUTING.md#contributor-license-agreement-cla

@therpgmaster
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therpgmaster commented Jun 19, 2024

@kring

Thanks for the PR @therpgmaster! Before we can review and merge it, can I please bug you to sign the Contributor License Agreement: https://github.com/CesiumGS/cesium/blob/main/CONTRIBUTING.md#contributor-license-agreement-cla

No problem, done.

@kring kring added this to the July Release milestone Jun 24, 2024
@azrogers azrogers self-assigned this Jun 24, 2024
@azrogers azrogers merged commit 6748f1c into CesiumGS:main Jun 28, 2024
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Thanks @therpgmaster!

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3 participants