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Builds: .NET Core

CedMod builds are located on the Releases tab (download is also available on the CedMod Admin panel https://admin.cedmod.nl)

About CedMod: https://cedmod.nl/About

Setup guide located here: https://cedmod.nl/Servers/Setup

Support discord: https://discord.gg/p69SGfwxxm

config type default description
cm: MainPlugin
is_enabled bool true If the plugin is enabled
kick_same_name bool true If Users with the same name will be kick
ced_mod_api_api string none API Key for the CedMod API
autoban_enabled bool false if the FF autoban is enabled
autoban_threshold int 3 the amount of Teamkills before the autoban will ban
autoban_duration int 4320 the amount of time a user will be banned after triggering the autoban
autoban_reason string You have teamkilled too many people the reason for the autoban bans
autoban_disarmed_class_d_tk bool true if disarmed class D kills are considered teamkills
autoban_disarmed_scientist_d_tk bool true if disarmed scientist kills are considered teamkills
autoban_class_dvs_class_d bool true if class D vs class D kills are considered teamkills
report_blacklist list [] userids in this list will not be able to use ingame reports
staff_report_allowed bool false if staff can be reported using ingame reports
staff_report_message string You can not report a staff member Message shown when staff reporting is not allowed
additional_ban_message string "" String appended to the ban kick message
show_debug bool false If debug messages are shown, Warning: This WILL spam your console
cm_events
is_enabled bool true If the plugin is enabled
debug bool false If debug messages are shown, Warning: This WILL spam your console
cm_WAPI
is_enabled bool true If the plugin is enabled
disallowed_web_commands list [] Commands that will not be able to run
security_key string string key for remote commands, set the same as in the panel
identifier string "Server 1" The name that your server will appear as on the panel
enable_ban_reason_sync bool true If the querysystem should sync ban predefined ban reasons with the panel
enable_external_lookup bool true If External Lookup should be enabled automatically
custom_sever_full_message string "" The message shown to users once the server is full, leave empty for game default
debug bool false If debug messages are shown, Warning: This WILL spam your console