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* LDoH Tweaks 翻译提交 * Add files via upload * mv projects/1.12.2/last-days-of-humanity-tweaks projects/1.12.2/assets Co-authored-by: xckie <[email protected]> * mv projects/1.12.2/assets projects/1.12.2/last-days-of-humanity-tweaks Co-authored-by: xckie <[email protected]> * Revert "mv projects/1.12.2/assets projects/1.12.2/last-days-of-humanity-tweaks" This reverts commit 752f711. * Revert "Revert "mv projects/1.12.2/assets projects/1.12.2/last-days-of-humanity-tweaks"" This reverts commit df466e4. * Revert "Revert "Revert "mv projects/1.12.2/assets projects/1.12.2/last-days-of-humanity-tweaks""" This reverts commit 0e61398. * Create lang * Delete projects/1.12.2/assets/last-days-of-humanity-tweaks/ldoh/lang * Create zh_cn.lang * 提交“LDOH Tweak”模组翻译 * 提交原语言文件 * Delete projects/1.12.2/assets/ldoh directory * LDoH Tweaks提交原文 * Update zh_cn.lang * Update zh_cn.lang * Update zh_cn.lang * Update zh_cn.lang * Update zh_cn.lang * Update zh_cn.lang * Update zh_cn.lang * Update zh_cn.lang * Update zh_cn.lang * 检查了全半角标点 * Update zh_cn.lang * "尖刺围栏"改成"刺绳" --------- Co-authored-by: cfpa-bot[bot] <101878103+cfpa-bot[bot]@users.noreply.github.com> Co-authored-by: xckie <[email protected]>
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projects/1.12.2/assets/last-days-of-humanity-tweaks/ldoh/lang/en_us.lang
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message.ldoh.Gas=The air is thick with gas | ||
message.ldoh.Lava.Pickup=The lava is too hot to carry. | ||
message.ldoh.Lava.Break=The lava melted through the bucket. | ||
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message.ldoh.JoinTeam=You have joined the %1$s team. | ||
message.ldoh.PostJoinTeam=Sneak and right click to make your team follow you. | ||
message.ldoh.OtherJoinTeam=%1$s has joined the %2$s team; | ||
message.ldoh.DayCount=%1$s days remain. | ||
message.ldoh.FinalDay=Dawn of the final day. | ||
message.ldoh.FinalDaySubtitle=At midnight the apocalypse will begin. | ||
message.ldoh.WorldsEnd=The air smells of death. You can already feel the horrors this night will bring. | ||
message.ldoh.EventEnd=As the sun finally rises, you can feel the invasion over. | ||
message.ldoh.Evolution_0=The zombies have evolved, now they can break blocks. | ||
message.ldoh.Evolution_1=The zombies have evolved, now they can place blocks. | ||
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message.ldoh.TFHordeStart=An enemy army appears at the horizon. | ||
message.ldoh.TFHordeEnd=The sounds of gunfire start to fade. | ||
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message.ldoh.VillagerMessage0=Word has been spread among the surviving civillians of a %1$s, who has constructed a heavilly fortified compound. | ||
message.ldoh.VillagerMessage.Survivor=Survivor | ||
message.ldoh.VillagerMessage1=Place a %1$s above your base structure's door and the civillians will start coming to you. | ||
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message.ldoh.SealedCrate=Right click with a Crow Bar to open sealed crates | ||
message.ldoh.FilingCabinet=%1$s/%2$s %3$s | ||
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commands.ldoh.StartBossEvent.usage=/startBossEvent | ||
commands.ldoh.StartBossEvent.success=Bosses have been spawned, the event has now started | ||
commands.ldoh.SpawnAmbush.usage=/spawnAmbush <raid type> <level> | ||
commands.ldoh.SpawnAmbush.success=Successfully spawned %1$s ambush. | ||
commands.ldoh.SpawnAmbush.invalidValue=%1$s is an invalid parameter for /spawnAmbush | ||
commands.ldoh.SpawnAmbush.teamFail=you must be on the RED or BLU team to spawn an %1$s ambush. | ||
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itemGroup.ldoh.ldohTab=LDoH Tweaks | ||
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item.ldoh.TF2ProfessionToken.demoman.name=Demoman | ||
item.ldoh.TF2ProfessionToken.engineer.name=Engineer | ||
item.ldoh.TF2ProfessionToken.heavy.name=Heavy | ||
item.ldoh.TF2ProfessionToken.medic.name=Medic | ||
item.ldoh.TF2ProfessionToken.pyro.name=Pyro | ||
item.ldoh.TF2ProfessionToken.scout.name=Scout | ||
item.ldoh.TF2ProfessionToken.sniper.name=Sniper | ||
item.ldoh.TF2ProfessionToken.soldier.name=Soldier | ||
item.ldoh.TF2ProfessionToken.spy.name=Spy | ||
item.ldoh.ClothingFabric.name=Clothing Scraps | ||
item.ldoh.DiamondNugget.name=Diamond Nugget | ||
item.ldoh.LeadNugget.name=Lead Nugget | ||
item.ldoh.Syringe.Empty.name=Empty Syringe | ||
item.ldoh.Syringe.Blood.name=Blood Filled Syringe | ||
item.ldoh.Syringe.Cure.name=Enriched Antibody Serum | ||
item.ldoh.Syringe.Contaminated.name=Contaminated Syringe | ||
item.ldoh.MobSpawner.name=Spawn | ||
item.ldoh.GasFilter.name=Gas Filter | ||
item.ldoh.GasMask.name=Gas Mask | ||
item.ldoh.NurseHat.name=Nurse Hat | ||
item.ldoh.MechanicHat.name=Mechanic Hat | ||
item.ldoh.Hardhat.name=Hardhat | ||
item.ldoh.Bonesaw.name=Bonesaw | ||
item.ldoh.incendiary_ammo.name=Incendiary Ammo | ||
item.ldoh.ap_ammo.name=AP Ammo | ||
item.ldoh.FireAxe.name=Fire Axe | ||
item.ldoh.FireHat.name=Fireman Helmet | ||
item.ldoh.BlankTurretUpgrade.name=Blank Sentry Turret Upgrade | ||
item.ldoh.TurretUpgrade.name=Sentry Turret Upgrade | ||
item.ldoh.CandyCorn.name=Candy Corn | ||
item.ldoh.TornNote.name=Torn Note | ||
item.ldoh.ExperienceBucket.name=Experience Bucket | ||
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tile.ldoh.BarbedWireIron.name=Barbed Wire | ||
tile.ldoh.BarbedWireGold.name=Gold Barbed Wire | ||
tile.ldoh.BarbedWireDiamond.name=Diamond Encrusted Barbed Wire | ||
tile.ldoh.Landmine.name=Landmine | ||
tile.ldoh.Turret.name=Sentry Turret | ||
tile.ldoh.EnemyTurret.name=Enemy Turret | ||
tile.ldoh.FlickeringLight.name=Flickering Light | ||
tile.ldoh.HordeSpawner.name=Horde Spawner | ||
tile.ldoh.FilingCabinet.name=Filing Cabinet | ||
tile.ldoh.LaboratoryBlock.name=Laboratory Block | ||
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fluid.experience=Experience | ||
fluid.morphine=Morphine | ||
fluid.necrotic_blood=Necrotic Blood | ||
fluid.enriched_antibody_serum=Enriched Antibody Serum | ||
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tooltip.ldoh.BarbedWire=Slows and deals damage to mobs. | ||
tooltip.ldoh.BarbedWire.Iron=Has Medium durability and low damage. | ||
tooltip.ldoh.BarbedWire.Gold=Has Low durability and high damage. | ||
tooltip.ldoh.BarbedWire.Diamond=Has Very high durability and medium damage. | ||
tooltip.ldoh.BarbedWire.durability=Durability: | ||
tooltip.ldoh.Landmine0=Explodes when stepped off, dealing lots of damage. | ||
tooltip.ldoh.Landmine1=Takes 2 minutes after placing to become primed. | ||
tooltip.ldoh.Turret0=Automatically shoots monsters and enemy mercenaries/players. | ||
tooltip.ldoh.Turret1=Uses basic or incendiary ammo ammo. | ||
tooltip.ldoh.Turret2=Repair with iron. | ||
tooltip.ldoh.EnemyTurret0=Automatically shoots all monsters, mercenaries and players. | ||
tooltip.ldoh.EnemyTurret1=Has infinite ammo. | ||
tooltip.ldoh.AntibodySerum=Cures your allies from infection. | ||
tooltip.ldoh.Syringe=Hold right click to extract blood. | ||
tooltip.ldoh.AntibodySerum=Cures your allies from infection. | ||
tooltip.ldoh.incendiary_ammo0=Optional ammo for turrets. | ||
tooltip.ldoh.incendiary_ammo1=Deals less damage than normal ammo to non parasite enemise but ignites on hit. | ||
tooltip.ldoh.ap_ammo0=Optional ammo for turrets. | ||
tooltip.ldoh.ap_ammo1=Deals less damage than normal ammo but ignores armour. | ||
tooltip.ldoh.FilingCabinet=Can store up to 64 stacks of a single item. | ||
tooltip.ldoh.ExpBottle=Can be drunk to gain experience. | ||
tooltip.ldoh.Ammo=Uses ammo: %1$s | ||
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tooltip.ldoh.TurretUpgrade.hopping.name=Hopping | ||
tooltip.ldoh.TurretUpgrade.hopping.description=Non-upgrade items can be inserted/extracted from turrets with hoppers and pipes. | ||
tooltip.ldoh.TurretUpgrade.ammo_optimization.name=Ammo Optimization | ||
tooltip.ldoh.TurretUpgrade.ammo_optimization.description=Automatically switches to the most effective ammo type for the current target. | ||
tooltip.ldoh.TurretUpgrade.barrel_spin.name=Increased Barrel Spin | ||
tooltip.ldoh.TurretUpgrade.barrel_spin.description=Increases fire rate by 1 tick per upgrade. | ||
tooltip.ldoh.TurretUpgrade.range.name=Extended Range | ||
tooltip.ldoh.TurretUpgrade.range.description=Increases turret range by 20 blocks per upgrade. | ||
tooltip.ldoh.TurretUpgrade.redstone_control.name=Redstone Control | ||
tooltip.ldoh.TurretUpgrade.redstone_control.description=Turret will only be active if powered by redstone. | ||
tooltip.ldoh.TurretUpgrade.australium.name=Australium | ||
tooltip.ldoh.TurretUpgrade.rifling.name=Improved Rifling | ||
tooltip.ldoh.TurretUpgrade.rifling.description=Increases turret projectile speed by 5 blocks per tick. | ||
tooltip.ldoh.TurretUpgrade.predictive_targeting.name=Predictive Targeting | ||
tooltip.ldoh.TurretUpgrade.predictive_targeting.description=Turret predicts where it's target is moving to and pre-emptively fires. | ||
tooltip.ldoh.TurretUpgrade.puncturing.name=Puncturing | ||
tooltip.ldoh.TurretUpgrade.puncturing.description=Improves damage by 50% per upgrade. | ||
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entity.ldoh.CrawlingZombie.name=Zombie Crawler | ||
entity.ldoh.CrawlingHusk.name=Husk Crawler | ||
entity.ldoh.TFZombie.name=TF2 NPC Zombie | ||
entity.ldoh.NurseZombie.name=Zombie Nurse | ||
entity.ldoh.SwatZombie.name=Swat Zombie | ||
entity.ldoh.ZombieMechanic.name=Zombie Mechanic | ||
entity.ldoh.ZombieTechnician.name=Zombie Technician | ||
entity.ldoh.ZombieFireman.name=Zombie Fireman | ||
entity.ldoh.Reaver.name=Reaver | ||
entity.ldoh.LibraryZombie.name=Library Reaver | ||
entity.ldoh.HospitalZombie.name=Hospital Reaver | ||
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entity.ldoh.InfCloudPhoenix.name=Assimilated Cloud Phoenix | ||
entity.ldoh.InfDesertPhoenix.name=Assimilated Desert Phoenix | ||
entity.ldoh.InfEnderPhoenix.name=Assimilated Ender Phoenix | ||
entity.ldoh.InfFirePhoenix.name=Assimilated Fire Phoenix | ||
entity.ldoh.InfNetherPhoenix.name=Assimilated Nether Phoenix | ||
entity.ldoh.InfSnowPhoenix.name=Assimilated Snow Phoenix | ||
entity.ldoh.InfTwilightPhoenix.name=Assimilated Twilight Phoenix | ||
entity.ldoh.InfWaterPhoenix.name=Assimilated Water Phoenix | ||
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entity.ldoh.Juggernaut.name=Juggernaut | ||
entity.ldoh.Turret.name=Sentry Turret | ||
entity.ldoh.EnemyTurret.name=Enemy Turret | ||
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death.attack.ToxicGas=%1$s choked on toxic gas | ||
death.attack.Shrapnel=%1$s was blown away | ||
death.attack.BarbedWire=%1$s met a prickly end | ||
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gui.text.Hunger=Hunger | ||
gui.text.Curing=Syringes | ||
gui.turret.text.Upgrades=Upgrades: | ||
gui.turret.text.Disabled=Disabled | ||
gui.turret.text.NoTarget=Idle | ||
gui.turret.text.Hostile=Hostile | ||
gui.turret.text.NoOwner=No Owner | ||
gui.turret.text.Owner=Owner: | ||
gui.turret.text.Target=Target: | ||
gui.turret.text.Range=Range: | ||
gui.turret.text.FireRate=Speed: | ||
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jei.category.ldoh.Syringe=Syringes | ||
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ldoh.subtitle.tf.enemy=Enemy Team Approaches | ||
ldoh.subtitle.tf.ally=Ally Team Approaches | ||
ldoh.subtitle.landmine.beep=Landmine Beeps | ||
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tooltip.ldoh.Crowbar=Right click to open sealed crates | ||
tooltip.ldoh.UnlitTorch=Craft with a matchbox to light |
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projects/1.12.2/assets/last-days-of-humanity-tweaks/ldoh/lang/zh_cn.lang
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message.ldoh.Gas=空气中充斥着毒气。 | ||
message.ldoh.Lava.Pickup=熔岩太烫了,无法携带。 | ||
message.ldoh.Lava.Break=熔岩融化了桶。 | ||
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message.ldoh.JoinTeam=你已加入 %1$s 团队; | ||
message.ldoh.PostJoinTeam=潜行并右键点击你的队员,让你的团队跟随你。 | ||
message.ldoh.OtherJoinTeam=%1$s 已加入 %2$s 团队; | ||
message.ldoh.DayCount=剩余 %1$s 天。 | ||
message.ldoh.FinalDay=最后一天的黎明。 | ||
message.ldoh.FinalDaySubtitle=午夜时分,末日即将降临。 | ||
message.ldoh.WorldsEnd=空气中弥漫着死亡的气息。你已经能感受到这个夜晚将带来的恐怖。 | ||
message.ldoh.EventEnd=当太阳终于升起时,你感到入侵已经结束了。 | ||
message.ldoh.Evolution_0=僵尸已经进化,现在它们可以破坏方块。 | ||
message.ldoh.Evolution_1=僵尸已经进化,现在它们可以放置方块。 | ||
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message.ldoh.TFHordeStart=一支敌军出现在地平线上。 | ||
message.ldoh.TFHordeEnd=枪声渐渐消失。 | ||
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message.ldoh.VillagerMessage0=幸存的居民们中相传称有一名幸存者 %1$s,他建造了一个重兵护卫的堡垒。 | ||
message.ldoh.VillagerMessage.Survivor=幸存者 | ||
message.ldoh.VillagerMessage1=在你基地结构的门上放置 %1$s,居民就会开始前来。 | ||
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message.ldoh.SealedCrate=使用撬棍右击打开密封板条箱。 | ||
message.ldoh.FilingCabinet=%1$s/%2$s %3$s | ||
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commands.ldoh.StartBossEvent.usage=/startBossEvent | ||
commands.ldoh.StartBossEvent.success= Boss 已生成,Boss 事件现已开始。 | ||
commands.ldoh.SpawnAmbush.usage=/spawnAmbush <raid type> <level> | ||
commands.ldoh.SpawnAmbush.success=成功生成 %1$s 袭击。 | ||
commands.ldoh.SpawnAmbush.invalidValue=%1$s 是 /spawnAmbush 的无效参数。 | ||
commands.ldoh.SpawnAmbush.teamFail=你必须在任意一支队伍里才能生成 %1$s 袭击。 | ||
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itemGroup.ldoh.ldohTab=LDoH 调整 | ||
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item.ldoh.TF2ProfessionToken.demoman.name=爆破手 | ||
item.ldoh.TF2ProfessionToken.engineer.name=工程师 | ||
item.ldoh.TF2ProfessionToken.heavy.name=重型兵 | ||
item.ldoh.TF2ProfessionToken.medic.name=医生 | ||
item.ldoh.TF2ProfessionToken.pyro.name=火焰兵 | ||
item.ldoh.TF2ProfessionToken.scout.name=侦察兵 | ||
item.ldoh.TF2ProfessionToken.sniper.name=狙击手 | ||
item.ldoh.TF2ProfessionToken.soldier.name=士兵 | ||
item.ldoh.TF2ProfessionToken.spy.name=间谍 | ||
item.ldoh.ClothingFabric.name=布料 | ||
item.ldoh.DiamondNugget.name=钻石粒 | ||
item.ldoh.LeadNugget.name=铅粒 | ||
item.ldoh.Syringe.Empty.name=空注射器 | ||
item.ldoh.Syringe.Blood.name=血液注射器 | ||
item.ldoh.Syringe.Cure.name=浓缩抗体血清 | ||
item.ldoh.Syringe.Contaminated.name=污染注射器 | ||
item.ldoh.MobSpawner.name=生成 | ||
item.ldoh.GasFilter.name=防毒面具滤芯 | ||
item.ldoh.GasMask.name=防毒面具 | ||
item.ldoh.NurseHat.name=护士帽 | ||
item.ldoh.MechanicHat.name=机械师帽 | ||
item.ldoh.Hardhat.name=安全帽 | ||
item.ldoh.Bonesaw.name=骨锯 | ||
item.ldoh.incendiary_ammo.name=燃烧弹 | ||
item.ldoh.ap_ammo.name=穿甲弹 | ||
item.ldoh.FireAxe.name=灭火斧 | ||
item.ldoh.FireHat.name=消防员头盔 | ||
item.ldoh.BlankTurretUpgrade.name=空白哨兵炮塔升级 | ||
item.ldoh.TurretUpgrade.name=哨兵炮塔升级 | ||
item.ldoh.CandyCorn.name=玉米糖 | ||
item.ldoh.TornNote.name=破损的笔记 | ||
item.ldoh.ExperienceBucket.name=桶装经验 | ||
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tile.ldoh.BarbedWireIron.name=铁刺绳 | ||
tile.ldoh.BarbedWireGold.name=金刺绳 | ||
tile.ldoh.BarbedWireDiamond.name=钻石刺绳 | ||
tile.ldoh.Landmine.name=地雷 | ||
tile.ldoh.Turret.name=哨兵炮塔 | ||
tile.ldoh.EnemyTurret.name=敌方哨兵炮塔 | ||
tile.ldoh.FlickeringLight.name=闪光灯 | ||
tile.ldoh.HordeSpawner.name=尸群生成器 | ||
tile.ldoh.FilingCabinet.name=档案柜 | ||
tile.ldoh.LaboratoryBlock.name=实验室方块 | ||
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fluid.experience=经验 | ||
fluid.morphine=吗啡 | ||
fluid.necrotic_blood=坏死血液 | ||
fluid.enriched_antibody_serum=富集抗体血清 | ||
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tooltip.ldoh.BarbedWire=减速并对怪物造成伤害。 | ||
tooltip.ldoh.BarbedWire.Iron=具有中等耐久度和低伤害。 | ||
tooltip.ldoh.BarbedWire.Gold=耐久度低,但伤害高。 | ||
tooltip.ldoh.BarbedWire.Diamond=耐久度非常高,但伤害适中。 | ||
tooltip.ldoh.BarbedWire.durability=耐久度: | ||
tooltip.ldoh.Landmine0=被触发时爆炸,造成大量伤害。 | ||
tooltip.ldoh.Landmine1=放置后需要 2 分钟才能启动。 | ||
tooltip.ldoh.Turret0=自动射击怪物和敌方雇佣兵/玩家。 | ||
tooltip.ldoh.Turret1=使用基础或燃烧弹药。 | ||
tooltip.ldoh.Turret2=使用铁锭来修复。 | ||
tooltip.ldoh.EnemyTurret0=自动射击所有怪物、雇佣兵和玩家。 | ||
tooltip.ldoh.EnemyTurret1=拥有无限弹药。 | ||
tooltip.ldoh.AntibodySerum=治愈你的盟友。 | ||
tooltip.ldoh.Syringe=右键按住提取血液。 | ||
tooltip.ldoh.incendiary_ammo0=炮塔的可选弹药。 | ||
tooltip.ldoh.incendiary_ammo1=对寄生虫造成额外伤害。 | ||
tooltip.ldoh.ap_ammo0=炮塔的可选弹药。 | ||
tooltip.ldoh.ap_ammo1=造成略低的穿甲伤害。 | ||
tooltip.ldoh.FilingCabinet=可以存储最多 64 组相同物品。 | ||
tooltip.ldoh.ExpBottle=饮用可获得经验。 | ||
tooltip.ldoh.Ammo=使用弹药:%1$s | ||
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tooltip.ldoh.TurretUpgrade.hopping.name=漏斗升级 | ||
tooltip.ldoh.TurretUpgrade.hopping.description=可以使用漏斗和管道向炮塔提供或移除弹药。(升级模块除外) | ||
tooltip.ldoh.TurretUpgrade.ammo_optimization.name=智能弹药 | ||
tooltip.ldoh.TurretUpgrade.ammo_optimization.description=自动切换到对当前目标最有效的弹药类型。 | ||
tooltip.ldoh.TurretUpgrade.barrel_spin.name=增加转速 | ||
tooltip.ldoh.TurretUpgrade.barrel_spin.description=每次升级增加 1 tick 的射击速度。 | ||
tooltip.ldoh.TurretUpgrade.range.name=扩展射程 | ||
tooltip.ldoh.TurretUpgrade.range.description=每次升级增加 20 格炮塔射程。 | ||
tooltip.ldoh.TurretUpgrade.redstone_control.name=红石控制 | ||
tooltip.ldoh.TurretUpgrade.redstone_control.description=只有在受红石激活时炮塔才会处于工作状态。 | ||
tooltip.ldoh.TurretUpgrade.australium.name=澳元素 | ||
tooltip.ldoh.TurretUpgrade.rifling.name=改进枪膛 | ||
tooltip.ldoh.TurretUpgrade.rifling.description=每次升级增加 5 格/tick 的炮塔弹道速度。 | ||
tooltip.ldoh.TurretUpgrade.predictive_targeting.name=预测目标 | ||
tooltip.ldoh.TurretUpgrade.predictive_targeting.description=炮塔能够预测目标移动的位置并提前进行射击。 | ||
tooltip.ldoh.TurretUpgrade.puncturing.name=穿刺 | ||
tooltip.ldoh.TurretUpgrade.puncturing.description=每次升级伤害提高 50% 。 | ||
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entity.ldoh.CrawlingZombie.name=爬行僵尸 | ||
entity.ldoh.CrawlingHusk.name=爬行尸壳 | ||
entity.ldoh.TFZombie.name=TF2 NPC 僵尸 | ||
entity.ldoh.NurseZombie.name=护士僵尸 | ||
entity.ldoh.SwatZombie.name=特警僵尸 | ||
entity.ldoh.ZombieMechanic.name=机械师僵尸 | ||
entity.ldoh.ZombieTechnician.name=技术员僵尸 | ||
entity.ldoh.ZombieFireman.name=消防员僵尸 | ||
entity.ldoh.Reaver.name=疾掠者 | ||
entity.ldoh.LibraryZombie.name=图书馆疾掠者 | ||
entity.ldoh.HospitalZombie.name=医院疾掠者 | ||
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entity.ldoh.InfCloudPhoenix.name=被同化的翔云凤凰 | ||
entity.ldoh.InfDesertPhoenix.name=被同化的沙漠凤凰 | ||
entity.ldoh.InfEnderPhoenix.name=被同化的末影凤凰 | ||
entity.ldoh.InfFirePhoenix.name=被同化的赤焰凤凰 | ||
entity.ldoh.InfNetherPhoenix.name=被同化的下界凤凰 | ||
entity.ldoh.InfSnowPhoenix.name=被同化的白雪凤凰 | ||
entity.ldoh.InfTwilightPhoenix.name=被同化的暮色凤凰 | ||
entity.ldoh.InfWaterPhoenix.name=被同化的润水凤凰 | ||
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entity.ldoh.Juggernaut.name=Juggernaut | ||
entity.ldoh.Turret.name=哨兵炮塔 | ||
entity.ldoh.EnemyTurret.name=敌方哨兵炮塔 | ||
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death.attack.ToxicGas=%1$s在毒气中窒息 | ||
death.attack.Shrapnel=%1$s 被炸飞了 | ||
death.attack.BarbedWire=%1$s 遇“刺”了 | ||
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gui.text.Hunger=饥饿 | ||
gui.text.Curing=注射器 | ||
gui.turret.text.Upgrades=升级: | ||
gui.turret.text.Disabled=已禁用 | ||
gui.turret.text.NoTarget=空闲 | ||
gui.turret.text.Hostile=敌对 | ||
gui.turret.text.NoOwner=无所有者 | ||
gui.turret.text.Owner=所有者: | ||
gui.turret.text.Target=目标: | ||
gui.turret.text.Range=射程: | ||
gui.turret.text.FireRate=射速: | ||
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jei.category.ldoh.Syringe=注射器 | ||
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ldoh.subtitle.tf.enemy=敌方:靠近 | ||
ldoh.subtitle.tf.ally=友方:靠近 | ||
ldoh.subtitle.landmine.beep=地雷:哔哔 | ||
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tooltip.ldoh.Crowbar=右击打开密封板条箱 | ||
tooltip.ldoh.UnlitTorch=与火柴盒合成以点燃 |