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Fake XRandR configurations for multi-head setups with crappy video drivers, like fakexinerama but with xrandr
An x86/x64 instruction disassembler written in C
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
[Codegolf] Just a minimal 8086 emulator written in Rust
One stop shop for getting started with SPIR-V.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
jherico / VulkanExamples
Forked from SaschaWillems/VulkanExamples and demos for the Vulkan C++ API
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
my tools for making videos with opengl. Watch them at: https://vimeo.com/user67846254
fraCtal generates fractals of any dimension that you want. It can generate fractals belonging at two sets: Mandelbrot and Julia.
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets