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An immediate mode (IM) procedural 2D drawing package for Unity

C# 31 3 Updated Oct 3, 2024

Radar Contact is a 2D Air Traffic Controller game where you have to control an airspace and guide airplanes and helicopters to arrive safely to their destination avoiding storms and collisions. The…

C++ 143 12 Updated Sep 25, 2024

🐝 A collection of awesome .NET core libraries, tools, frameworks and software

C# 5 1 Updated May 3, 2017

3D Reconstruction Software

Python 11,102 1,077 Updated Oct 7, 2024

This repository introduces a concept regarding Turbine Repositioning Technique for wind farm Layout Economics.

Python 3 Updated Jun 27, 2024

Fast Fluid Dynamics library, created for Google Summer of Code

C# 30 14 Updated Mar 21, 2017

Motion Matching implementation for Unity

C# 376 39 Updated Jun 23, 2024

An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.

C# 179 19 Updated May 12, 2024

A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.

C# 116 29 Updated May 15, 2024

Backport of .NET 2.0 - 3.5 to Windows 9x

NSIS 2,253 148 Updated Jul 7, 2024

A collection of controls for node based editors designed for MVVM.

C# 99 8 Updated Jul 12, 2024

Water Tool, Seasonal Streams, Experimental Waves and Tides

C# 1 Updated Jul 3, 2024
C 9 2 Updated Dec 23, 2023

TRACE is a tool that takes a single tennis match video feed and automatically extracts player, court, and ball information. The collected information allows us to see the top-view of the tennis mat…

Python 58 13 Updated May 24, 2023

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 60,122 10,192 Updated Oct 4, 2024

Boeing 737 Systems Simulator Software

C++ 3 1 Updated Jun 22, 2016

Outdated C# 737 Systems Simulation

C# 1 2 Updated Jun 12, 2016

Shared cockpit for Microsoft Flight Simulator.

Rust 581 66 Updated Jul 11, 2024

Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.

C# 27 4 Updated Jan 2, 2021

Implementations of programming design patterns in Unity with examples in C# when to use them.

C# 1,898 260 Updated Aug 12, 2024

Toolbox fOr Stratified Convective Atmospheres

C 21 4 Updated Jul 31, 2024

A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.

C# 185 16 Updated Mar 2, 2021

Keep smooth running averages without using arrays! Uses exponential moving averages and only 8-bytes no matter how many samples! No looping! No Arrays! Constant Compute Time! The sample size is adj…

C++ 58 2 Updated Aug 22, 2024

Haptic input knob with software-defined endstops and virtual detents

C++ 19,144 1,105 Updated Feb 19, 2024

Unity Package for GDAL

C# 13 6 Updated Oct 5, 2024

Interfacing FSX and PMDG with Teensy USB hardware

C# 9 3 Updated Nov 8, 2014

An arduino based controller to tune COM1 in Microsoft Flight Sim 2020

C# 12 4 Updated Jan 10, 2021

Unity editor tool for quickly generating pipes—with pathfinding

C# 346 36 Updated Sep 26, 2023

This is my Sim Racing DIY Active Pedal prototype, an affordable alternative to the official Simucube pedals that cost over $2,000 per pedal.

C++ 265 52 Updated Dec 29, 2023

Documentation for the turbine models in this repository is available below.

Python 54 33 Updated Jan 12, 2024
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