- Grand Rapids, MI
- @blitzy3d
- in/ryan-cook-47464114
-
aux-packages Public
My repository of open source and non-commercial aux packages for use with CasualOS.
MIT License UpdatedAug 12, 2024 -
cors-anywhere Public
Forked from Rob--W/cors-anywhereCORS Anywhere is a NodeJS reverse proxy which adds CORS headers to the proxied request.
JavaScript MIT License UpdatedJul 11, 2023 -
ffmpeg-webworker Public
Forked from Girilloid/ffmpeg-webworkerA WebWorker implementation that eases the use of ffmpeg library in the browser.
JavaScript UpdatedMay 18, 2023 -
lottie-react Public
Forked from Gamote/lottie-reactA lightweight React library for rendering complex After Effects animations in real time using Lottie.
TypeScript Other UpdatedJul 10, 2021 -
servor Public
Forked from lukejacksonn/servorDependency free file server for single page app development
JavaScript MIT License UpdatedJun 24, 2021 -
three.js Public
Forked from mrdoob/three.jsJavaScript 3D library.
JavaScript MIT License UpdatedFeb 17, 2021 -
bulk-publish-entries-assets Public
Forked from contentstack/bulk-publish-entries-assetsScript allows you to bulk publish your entries and assets for different use cases.
JavaScript UpdatedAug 21, 2020 -
doomretro Public
Forked from bradharding/doomretroThe classic, refined DOOM source port. For Windows PC.
C GNU General Public License v3.0 UpdatedJul 30, 2020 -
unity-session-socket-client Public
A Unity library for connecting, sending, and receiving with the session-socket-server.
-
unity-kinect-bodyposeserver Public
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
-
session-socket-server Public
A simple Node JS based socket server useful for session based persistence and data transfer.
JavaScript MIT License UpdatedDec 10, 2019 -
unity-radialcontroller Public
This projects show how to enable the use of the Microsoft Radial Controller (Surface Dial) inside of a non-UWP Unity Windows Desktop application.
-
unity-ui-manager Public
A way to manage a UI screen stack in Unity all from code. Let the UI Manager handle pushing and popping screens, sort out rendering order, emit screen focus events, and more!