- Russia, Astrakhan
- @teormech
Stars
A framework to make games with. Could call it an engine if it becomes more.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Herein we honor the mighty fallen of proprietary tech
Game Engines with Source: Learning from the best
Awesome list of resources for Game Engine Development.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
😎 Curated list of awesome things around WebGPU ecosystem.
Modern C++ Programming Course (C++03/11/14/17/20/23/26)
A deferred physically based 3D renderer into a simple to use header-only library.
OpenGL C++ Framework for the realtime rendering course
A 2D Soft Body and Rigid Body Physics Engine.
Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.
Simple HTML5 Charts using the <canvas> tag
A crispy cross platform C/C++ engine. Supports Linux and Windows currently.
A 2D game framework made in Haxe, Made for simplicity and performance.
A game engine with an emphasis on real-time cutting-edge solutions
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Путеводитель C++ программиста по неопределенному поведению
Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
Basic renderer to be used as a starting project for the game physics book series
Repo for my 'Learning JavaScript Design Patterns' book