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Beet as in beetroot. OGL Renderer made for testing transparency techniques - Per Pixel Linked List & Weighted blended.

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BeardyKing/beet_engine

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Beet Engine

Requirements

Optional

Clone

git clone --recursive https://github.com/BeardyKing/beet_engine.git
cd beet_engine

Build

CMake Ninja

# Path to ninja.exe will need to be a environment variable
# using developer powershell 
# in the root of the repository
mkdir cmake-build-debug
cd cmake-build-debug
cmake -G Ninja ..
cmake --build . --parallel

CLion - recomeneded

Debug/Release

- Toolchain : Visual Studio
- Generator : Ninja

Toolchains

- Compiler : MSVC 17.x
- Architecture : amd64

CMake Visual Studio

# In the root of the repository
mkdir cmake-build-debug
cd cmake-build-debug
cmake -G "Visual Studio 17 2022" -A x64 ..
#cmake -G "Visual Studio 17 2019" -A x64 ..
# set "beet" as startup project

License

  • Licensed under the MIT license, see LICENSE.txt for details.

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Beet as in beetroot. OGL Renderer made for testing transparency techniques - Per Pixel Linked List & Weighted blended.

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