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A lightweight Cocoa app to handle the Apple Event sent by Unity on opening a script file & proxying it (with line number info) to Project Rider EAP

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Rider Proxy

  • Thanks to CapnCromulent who I happily copied VSCProxy from :)

NOTE: Remember to generate the sln file. To do that in Unity 5, run Assets -> Open C# Project

To use:

  • Build or grab the pre-compiled RiderProxy app
  • Make sure rider was installed at /usr/local/bin
  • Point Unity External Editor to RiderProxy

VSC Proxy

To install:

  • Build it or use the prebuilt package found in Builds (was compiled on Mac OSX 10.8 64-bit)
  • Put VSCProxy.app wherever you want
  • Make sure original Visual Studio Code.app is in the Applications folder
  • Point Unity's External Editor setting at the Sublime Proxy app

Special thanks to:

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A lightweight Cocoa app to handle the Apple Event sent by Unity on opening a script file & proxying it (with line number info) to Project Rider EAP

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