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146 results for source starred repositories
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Real-time global illumination using screen-space information for Unity HDRP

C# 35 4 Updated Aug 23, 2024

Bringing Characters to Life with Computer Brains in Unity

C++ 7,786 1,055 Updated Jul 23, 2024

Supplemental material and links from my published papers

GLSL 4 Updated Jul 30, 2020

Attribute Extensions for Unity

C# 4,463 463 Updated Nov 21, 2023

Write polymorphic GLSL shaders in C#.

C# 2 Updated Oct 3, 2020

Spherical/zonal harmonics library

C++ 134 8 Updated Nov 25, 2023

Specification and reference implementation for the OpenPBR Surface shading model

CSS 425 18 Updated Aug 23, 2024

TODO list inside Unity Editor!

C# 50 3 Updated Jul 10, 2024

The Unity extension for DualSense controller

C# 85 20 Updated Apr 24, 2021

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

C# 723 96 Updated Sep 6, 2024

Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

C# 104 18 Updated May 2, 2021

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

C# 590 36 Updated Aug 9, 2023

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,294 1,634 Updated Jul 21, 2024

Duke Nukem 3D ported to C# Unity

C# 30 8 Updated May 30, 2022

Graphics Research for Unity Scriptable Render Pipeline.

C# 239 30 Updated Aug 11, 2024

Unity-side C# code for Teleport VR.

C# 6 1 Updated Aug 2, 2024

Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime

C# 433 43 Updated Aug 24, 2020

Argonaut Blazing Render (BRender) 3D engine

C 534 38 Updated May 5, 2022

Silero Models: pre-trained speech-to-text, text-to-speech and text-enhancement models made embarrassingly simple

Jupyter Notebook 4,840 299 Updated Oct 18, 2023

Vulkan-based implementation of clouds from Decima Engine

C 47 8 Updated Dec 2, 2018

The most powerful open source SDK for the PS1 (as far as open source PS1 SDKs go). Not recommended for beginner use.

C 818 66 Updated Jul 30, 2024

Modular utilities for shader stripping to drastically improve Unity build times

C# 351 42 Updated Jul 19, 2024

An easy to use physics engine for games

C 16 1 Updated Nov 8, 2017

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 17,585 1,855 Updated Sep 7, 2024

Compute Stochastic Screen Space Reflections for unity post processing

C# 258 24 Updated Dec 3, 2023

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

C# 771 63 Updated Sep 20, 2022

Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field

643 23 Updated Jun 12, 2024

A physically based screen space ambient occulsion post processing effect

HLSL 307 41 Updated Mar 12, 2019
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