Stars
Real-time global illumination using screen-space information for Unity HDRP
GPU Driven Pipeline study from GDC 2015 & GDC 2016
Bringing Characters to Life with Computer Brains in Unity
Supplemental material and links from my published papers
Specification and reference implementation for the OpenPBR Surface shading model
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Graphics Research for Unity Scriptable Render Pipeline.
Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime
Silero Models: pre-trained speech-to-text, text-to-speech and text-enhancement models made embarrassingly simple
Vulkan-based implementation of clouds from Decima Engine
The most powerful open source SDK for the PS1 (as far as open source PS1 SDKs go). Not recommended for beginner use.
Modular utilities for shader stripping to drastically improve Unity build times
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Compute Stochastic Screen Space Reflections for unity post processing
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license