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Brett Layman

2D Shape Modeler Instructions

Changing Modes

view mode: press 0
stamp mode: press 1
modify mode: press 2
group mode: press 3
user defined shape mode: press 4
Starting mode is always stamp mode.

Mode Specific Controls

Model Transformation Controls (for Stamp, Modify, and Group modes)

move shape: arrow keys
resize as whole: - +
resize x: o p
resize y: u i
rotate: [ ]

View Mode

expand view: +
narrow view: -
shift view: click and drag mouse

Stamp Mode

create circle: c
create square: s
create triangle: t
Use transformation controls to set parameters of newly defined primitive.

Selection (in modify and group modes)

Click and drag box to select. Don't select more than one object in modify mode.

Change Color (in modify and group modes)

make red: r
make green: g
make blue: b

User defined Shape Mode

make vertex: click LMB
form shape from vertices: Enter

The Model I Created (see screenshot jpeg)

I wanted to draw a shape that incorporated all of the different primitives and colors, and layered them. I also wanted
to make it easily recognizable, so I made a dinosaur. It reminds me of something I would make in MS Paint as a kid.

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