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An exploration of terrain and world generation in the Unity Engine

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Li'l Worlds

An exploration of terrain and world generation in the Unity Engine:

  • Compute shaders to generate terrain geometry
  • Surface shaders for terrain and water
  • Custom post processing stack including an atmosphere shader and bloom effects
  • Terrain is smooth-shaded with overhangs, using marching cubes with shared vertices

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An exploration of terrain and world generation in the Unity Engine

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