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A repository for Betaflight VTX-tables
A high-performance alloc free c# Jobscheduler.
A simple C# example of Behavior Trees + Editor.
A C# priority queue optimized for pathfinding applications
GraphSharp is a tool to study and use knowledge of graph theory in C#!
This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained
A tilemap rendering crate for bevy which is more ECS friendly.
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Web application generating interactive and highly customizable maps
Some super handy CSharp XNA/Monogame timer objects that can be used for time effects like hiererchical time, slowdown, speedup, hitpause, etc.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
A reactive take on the ECS pattern for .net game developers
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Compute, Tessellation and Geometry Shader Samples for MonoGame
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A quick implementation of A* pathfinding that can be used with a MonoGame project