-Musakhan Eminov & Elmin Mammadov
The Game of Life is, in reality, a cellular automaton defined in 1970 by the English mathematician John Conway in order to try to solve a problem raised by a mathematician, father of computer science, John Von Neumann. It is not strictly speaking a game: it does not require the intervention of a human player, except to fix the initial conditions of the game. It consists of a universe in which live cells evolve according to rules precise evolution. In the original version described by John Conway, the universe is defined on a two-dimensional grid, of variable size, where each cell is a cell that can take two different states: dead or alive. The transition from one state to another is guided by the following rules of evolution:
• A dead cell at time t becomes alive at time t + 1 if and only if it has exactly 3 living cells in its vicinity.
• A living cell at time t remains alive at time t + 1 if and only if it has exactly 2 or 3 living cells in its vicinity, otherwise it dies.
• All other cells dies
• The neighborhood used is the 8-neighborhood: for a given cell, its neighbors are the 8 cells that surround it
- Create 'build' folder in themain directory
- Change directory to the 'build'
- Run the 'ccmake ../' command
- Run the 'make' command
- Execute program using './mygame' (--see "howtorun")