Stars
A 2D Gaussian Splatting paper for no obvious reasons. Enjoy!
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and u…
[CoRL 2022] Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion
[CVPR 2022] Codebase for "Coupling Vision and Proprioception for Navigation of Legged Robots"
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
ViNL: Visual Navigation and Locomotion over Obstacles (ICRA 2023)
Sim-to-real RL training and deployment tools for the Unitree Go1 robot.
AC-PCA: simultaneously performs dimension reduction and adjustment for confounding variation
Open-Sora: Democratizing Efficient Video Production for All
Official PyTorch Implementation of "Scalable Diffusion Models with Transformers"
[NeurIPS'23 Oral] Visual Instruction Tuning (LLaVA) built towards GPT-4V level capabilities and beyond.
A curated list of foundation models for vision and language tasks
PDEBench: An Extensive Benchmark for Scientific Machine Learning
Fluid simulation engine for computer graphics applications
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation
[NeurIPS 2021] Code for Learning Signal-Agnostic Manifolds of Neural Fields
The simplest, fastest repository for training/finetuning medium-sized GPTs.
Implementation of Imagen, Google's Text-to-Image Neural Network, in Pytorch
Digital Geometry Processing - Fall 2016 - University of Victoria
Code for paper "PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics"
Links to works on deep learning algorithms for physics problems, TUM-I15 and beyond